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jimangi

19
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1
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A member registered Jun 15, 2015

Creator of

Recent community posts

What a smart concept! I loved this one. It's a great evolution of a classic idea.

This was a great little demo. When the reversing blocks were introduced it really started coming together. Looking forward to seeing if you return to the idea.

Thank you! I might need to do a physics degree first before I can start figuring out the physics of fulcrums. 馃槀

Thanks! We spent a while thinking about how to balance it for this release and decided to go for a relatively easy difficulty curve, but we do have ideas for how to make it harder if we return to the game.

Very impressive work for a four-day game! It reminded me of  A Short Hike. I'd love to see it expanded with a few more story moments and a few more traversal mechanics. I felt very attached to my little hiker.

This is incredible work for four days. Now I know the old lime I still haven't thrown out from the back of my fridge is not a messy failure, but a beautiful sanctuary of new life.

Glad to see I wasn't the only one these weird little spongy animals left a big impression on. 
I found the game very difficult but it's a very smart premise.

The Tonka reference in the thumbnail drew me in but I stayed for the weird as hell Papers Please-esque game buried within. Found the tape measure a little difficult to use on some of the objects, but otherwise great idea.

This game is genius! I loved how you took a lo-fi style and came up with as many clever ideas as you could with it. I think I might have broken level 7 though. I grew all the way down and couldn't figure out a way to shrink upwards. Apart from that though, I loved it.
 

Maybe I should have pressed that button.

Loved this one! It made me laugh out loud. Big thumbs up for Sif. I hope they got their fair share of the profits.

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This had the vibe of a cursed PS1 game found in the bottom of an abandoned game store somewhere (in a good way!) Interesting premise. I hope you have a chance to see some sunlight and have a nice time after spending four days coding a rat that looks like a poop as it dodges big falling bits of poop.

Thanks! We'd been thinking about having the option to reset the animals to the position they were in before you sank the boat but didn't have time to add it in the end.

Very descriptive title. Thank you.

I would like it if the chicken was a bit faster, but that's my only complaint. I love my chicken friend.

Not sure the elasticity always worked like it was supposed to be but I love the idea of the slingshotting. Would like to see where you take it next.

Nice twist on a classic game! I love the music. 
Question: As mama snake gets longer, is she developing tumours?

Really like the concept. Would be interested to see what else you could do with the size changing. Keep it up!
I found the checkpoints a little punishing while still getting a feel for the controls.

There seem to be some issues with fullscreen mode. I couldn't see the desktop icons while using it.
Maybe I'm dumb but I could not figure out the internet puzzle. Love the idea though,

I think this game has real potential! Reminds me a bit of classic Lemmings. When the collapsing bridges arrived I think  was the point where the possibilities started to open in my mind. Some things were a little confusing. It doesn't mention in the instructions that you have to use the mousewheel to rotate for example, but I got there in the end.