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Flying Nuisance

26
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5
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A member registered Sep 18, 2020

Recent community posts

(1 edit)

Howdy goons testing the experimental and prodigious 1.22 update, I just have a random question for you: Do any of you have a giant block/cube blocking your screen and don't have access to your settings in the experimental build? A few people have this issue (Including me) and we don't know if it's just because of an incompatibility feature or whatever, we don't even know if Fish is looking into it or not.

Just curious, continue enjoying your update early.

*Edit: We are NOT playing any experimental builds, we just are on version 1.21

Actually, my client of Juice Galaxy has that same block! I think it's something to do with the Settings, since I can't go to them, but Fish needs to know about this!

Fish plans on adding Multiplayer at some point, but it's an extremely complicated process, and the game is still in Alpha. He also might add Debug tools which allow you to control monsters, but nothing that would be implemented to the actual game itself.

That sounds valid! I mean, it would be a bit busted combining Arcing Juice with Searing Juice for something that's equal to Silver Bullets for everything, but maybe there could be thematic guns that auto-convert "Basic" Juice Ammo into special Ammo, just like some weapons in the hit 2-d survival game known as Terraria or something similar. I was also thinking the same idea with the whole "Chewing up inventory space" thing, except maybe make it so that Juice Ammo would be more common than normal Crafting Juice, and has the ability to stack, maybe also allow it to be altered by some Crafting Juice for various effects.

But yea, I personally like it! I wonder what Fish thinks...

As of the recent 1.21 update, which adds the special "Crafting juice", Fish mentioned something about making the Juice into ammo (maybe), and I just have one question: How would that work?

So I decided to create this topic so people can discuss how Juice Ammo would work, I personally think Fish will add specific Juice-ammo that's different from the Crafting Juice, but have a similar effect in the way that Arcing Juice zaps you and Searing Juice burns you, but also act in different ways, like Lightning Bullets would home in on  enemies because of enemies being made of Juice or something (Lightning likes liquid), while Fire Bullets would create tiny puddles of Magma that could burn enemies.

So, what do you guys think? 

assume that he plans on it, since it would fit Juice Galaxy extremely well that you can light a walking Tree on fire and it just turns into ash, or zap a battery monster or something and make it stronger. It would make the game more chaotic and surreal, which Fish tries to aim for, I think.

Just curious because it's been a good while since the last, and Fish did say it's gonna take a long time... But maybe he could be involved with developing something absolutely game-changing?

Honestly, I could see that being relatively awesome, because it would fit well with the nonsense and weirdness of Juice Galaxy.

Dude, what's cooler, a Worm Gun that shoots ACTUAL WORMS (Soon), or a Banana that shoots out the Banana Fruit?

I don't know about you, but I think Fish has the right idea for what to make relating to Ranged Weapons (And NOT making them all fruits and boring).

Maybe Ants would be the "Good" equivalent to the Wawsps, since the Wawsps would spawn on either Neutral or Evil biomes, and these would be spawning on Neutral or Good biomes.

Gotta be the Raptorial Blade, because the Image of it on the Juice Galaxy wiki is actually one I took!

AND also kill enough enemies to find the Unique, awesome guns and swords and things you can get after you kill/do certain things.

It sounds like an interesting idea, but maybe instead of a gmod-styled spawnmenu in the normal game there would be a world customization screen where you could pick a world to be like a Gmod-sandbox-like experience, just so that you don't summon level 100 gear in a save file where you're doing it clean.

Does anybody look at this page and think; "What the hell did this guy tried to suggest?" or whatever? I mean I roughly understand it with the concept of Snails being afraid of Spiders and Mosquitos being pests and whatever, but I only understood the concept of beating the Giant Spider Mother (Which is in the most recent version of the game near the Cabin, but funcions as a normal Spider, as well as spawning in the Fog being called "Cuddlebugs" and are freaking HUGE.) allowing you to get a Spoidah Mount, but Fish would probably need to develop a program that allows the user to select specific "Mounts" at a Vendor instead of just having an actual army following the player and butchering everything in sight.

In short, good concept but I only understood the Spider-Boss thing which is already in-game.

I just recently had an idea for, when Fish adds them in eventually, equipment and a way of finding them, making it a more random experience, and what better way of finding random crap than from Bottles?

Bottles would be a kind of "Flux" of Juice or whatever that give you something when you break them, varying from Weapons to Equipment and possibly some unique spells like one that has a chance of changing it's original intended affect every time it's used, or maybe a tome that shoots a really dangerous Juice Laser or whatever.

Now the Random Equipment would have a similar name-changing AI that the "Elite" enemies have exept they would draw names based on the stats of a item, like if it had +5 Attack it would be "Rugulaar's Tool of Smiting" or something like that, and would also have a unique feature of it being able to change it's appearance or maybe even Legendary Weapons that scale with the Player and are kinda fundemental to the whole lore  of Juice Galaxy.

Fish, your work is brilliant and I would really like it if you gave your thoughts about this or whatever, but I totally don't expect you to read this because it's just another stupid post or whatever, and if you liked this one maybe you should take a look at my Miniboss Concept.

I believe the whole concept behind the Wawsp Nests is that you stumble upon it while you're flying around and butchering absolutely everything, but the idea of someone mentioning about Wawsps nests being present would be a good idea.

The Hornmet would be a form of miniboss added to Juice Galaxy (Obviously) but it would come at a twist.

It's appearance would be similar to a Wawsp, but it's significantly larger (Larger than the Wawsps and slightly larger than the Wawsp Queen) and it flies at you with high speeds. It would also go to dead enemies and drink the Juice from them when it reaches low health, regaining some in the process, and if you weren't a Vampire fighting it you would turn and it would (Actually) buzz off like Batty did.

It would spawn significantly less often than normal enemies but more often than Wawsp Hives, because it's a Miniboss for crying out loud.

I've posted the concept of Vampire Enemies, and expect this post to be as ignored as that post, and if Fishlicka actually adds this (Or a variation of it) into the actual game I would be extremely surprised.

Your idea for boosting Sense, Muscle, Soul and Brains works, but how is there going to be a way of buffing Ranged items, might I ask? I honestly feel like Ranged items have kind of been neglected since they were first introduced (For fair reason, a freaking Pineapple that explodes and knocks back enemies is overpowered) and I would enjoy if there would be a slight overhaul to the whole Ranged weapons thing. Otherwise what you are doing so far is just making the Game better.

And if you're wondering what the Item for the Juice Laser thing would be it would be Ms. Slitherss's Head, since it would keep with the whole "Boss being alive even though you killed them" thing.

There should be a spell where you use homing Juice Lasers (Like Ms. Slitherss does) to evaporate your enemies, or buff the Wand of Kinesis so you can constantly damage them while nerfing the grabbing effect (Or completely remove the Grab effect and just make a wand that disintegrates things)

If this game supported VR then it would remove the Ragdoll-like movement from the Character, since Ragdoll Physics on Playable characters in VR gets annoying real fast.

Well, in order for you to mod something you'd need a different loader (Thus, like games similar to Terraria or Minecraft), as well as a coding API WITHIN the loader, as well as a platform that allows users to make the mods in question.

You'd also need to use a powerful programming language, like C++, Eclipse, Javascript or whatever language the Developer uses in this case.

And it might be hard since the Console is a relatively recent addition, and he hasn't disclosed what language he's using.

Trust me; I am stupid, but last time I checked it took a literal crap-ton worth of code for a Unity-made game to be multiplayer, because Unity doesn't support cross-device multiplayer (Like COD or other multiplayer games/MMOs), meaning Fish'd need to either port the game to a different client so it can have multiplayer, add the code that allows for cross-device multiplayer, or just leave it be for the time being.


It's Fish's choice as to what he wants to do with the game, we can only influence him so far

I want to eat swirly d and freaking conquer the world.

JUICE X JUICE = JUICE2

They would totally be cool since they'd succ you into their mouths like Batty, and there would be a chance they're cannibals and eat you even if you're a vampire.


(Imagine if Fish actually added this)

(And if Fish is reading this please add back the distortion to Batty from 1.2, made him sound badass and menacing)

You know what i think would be good for the game? 2 Things:

-A Wardrobe, for all the hats you get and whatever

-Making Vampire a skill that gets stronger as you progress throughout the game

(Or make Batty a NPC that helps level up Vampire)

Just a Idea, and i have more ideas as to how to make Vampire slightly cooler and better.

Either way, you're doing good.