really liked it but it didnt explain itself well enough, i understood most levels by winning my accident, the difficulty of the levels has to be more gradual
idk if this was on purpose but the game gives off very uneasy vibes the art mixed with the noises use, I actually really like it, I would say put the hurt cooldown on the player not the enemies so if 3 enemies come up to you, you don't die instantly
I used unity 2D, there are a lot of tools in unity for this kind of stuff but you may end needing to make your own for some tasks, I made my own button instead of using unity because unity's button didn't match the components I used very well