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Aqua Realm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #72 | 2.258 | 2.636 |
Creativity/game design | #73 | 2.491 | 2.909 |
Presentation | #74 | 2.335 | 2.727 |
Overall experience | #76 | 2.335 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Simple game. I like that you had two different goals. My first run through, I just sot of dodged or just ran through everything to get out fast. Next time, I hunted the slimes down. I also liked that the slimes existed off screen. Firing arrows out the sides and then either immediately getting them back or having to go find them was a neat surprise.
I agree with a few of the post about needing sound. Just two sounds - "arrow fired" and "slime killed" - would enhance the game so much for the time I'm guessing it would take to add them. An "arrow hit a wall sound" would also be a nice-to-have.
I like the idea a lot, but it's just hard to actually engage with it fully. The enemies move SO quickly, and having the limited ammo makes it not really worth fighting them - I found myself just trying to avoid them and going to the end. I like the color choices and the artwork a lot, and overall it's a cool idea
Well there is an idea but like other said It lacks information that are given to the player ( particles, screen, shakes, sounds).To make the movement feel better you could use velocity (number of pixel the player moves) and increase it until the max_speed is reached, adjust these variables until you are satisfied.
Have a nice day ( =D) !
Hey, really cool game!
It lacks the music or sound effects and diagonal movement would be cool, but I still had much fun while playing it! Trying to predict the movement of the enemies and sneaking you way through is something I always enjoy in games. So in my opinion the shooting ability isn't that necessary but I don't mind it being included.
So despite not being that polished it's a fun game, that has just the right difficulty for me!
The idea is kinda cool, but it needs sound effects, camera shake and the movement feels very bad, because when I press to some direction and press to some other direction when already moving, it keeps the old moving press and it's kinda hard to control. But the biggest problem is the lack of any feedback for taking damage and hitting enemies so the camera shake, sound effects and some particle effects would be very needed.