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A jam submission

RED CAT RUN 2DView game page

BECOME ENLIGHTENED
Submitted by hinst — 2 days, 17 minutes before the deadline
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RED CAT RUN 2D's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#44.0774.077
Gameplay#53.3083.308
Overall#73.4153.415
Audio#83.1543.154
Innovation#93.0773.077
Graphics#93.4623.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code repository URL
https://github.com/hinst/red-cat-run-2d

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Comments

Submitted(+1)

Fun!
Especially nice music, I liked the sudden mechanic change!
Is there anything specific to the new game plus mode? It appears to me as approximately the same difficulty level 

Good job :)

Developer(+1)

In New Game + there is no change in difficulty; it is only a shortcut to the 2nd stage that lets you check quickly what happens if you crash into a flying brick without having to complete the 1st stage again 🙃

Jam HostSubmitted(+1)

Hmm, I couldn't start the game on a browser... What should I do next on the title scene?


Developer (2 edits)

I use vector.StrokeRect to draw a green rectangle around the active menu item. Normally the "New Game" should have a green rectangle around it; however I had several people tell me that they cannot see the green rectangle. It might be a compatibility bug or something else; I am not sure. This is how the menu normally looks for me when I launch the game:


The workaround for this bug is to hit Enter to launch the active menu item and it will be launched even if you cannot see the rectangle around it. Keys up, down on the keyboard can be used to choose the active menu item

Jam HostSubmitted

This bug happens on browsers now. If this is not an issue in your game, I'd appreciate if you could report this. Thanks!

Submitted(+1)

I have ascended. Twice, in fact. In a plus way too.

Nicely done with this game. As others noted, it could benefit from a slight speedup after each fish is collected. With that, it will make sense to add an endless mode.

Submitted(+1)

Aha, liked the gameplay shift that occurred. A pretty fun idea and it worked well.
I did take a bit to figure out how it worked, with "up" meaning aim up and "down" meaning aim down, as I just thought of it as "invert", meaning "up" when you're flipped would be "down"

Once it got after the first fish, I think it should've sped up more, but it's probably okay for a gamejam game.

Submitted(+1)

Cool! I like that it completely changed the game's direction after eating 2 fishes. Also new game plus gave me a chuckle :)

Submitted(+1)

Wow, it nice for me, and falling after eating two fishes is cool

Submitted(+1)

Ok, it took me a while but I have finally figured out what's going on with the slow initialization of your game. Two things: first, you should decode the sound effects into raw byte slices, but not the whole BGM. Loading the whole BGM at once is overkill. Second, the ogg file's sample rate is 44100kHz, as most music distributed in the universe right now. You have 44000 in the project instead, which leads to having to resample all the audio you load. For the long BGM this is a massive pain.

When you see such a slow initial load you should definitely suspect that something is off, there's no reason why a game like this should struggle so much or even have an initial load screen.

Submitted (1 edit) (+1)

Well, this was definitely a trip (in a good way).