Note syncing should be fixed now. There was an issue with the UI scaling. Let me know if there's still syncing issues and I can investigate further. Thanks for playing and for the feedback!
Jon
Creator of
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I liked the art style and the theme, but I think the note display makes the difficult a bit higher than it actually is. I think if the notes came from the top of the screen vertically so that it lined up with the keyboard it would be much easier to play. The amount of time it took to restart also made it difficult to get good enough to play effectively.
I liked the puzzle design, not sure if there was a reset button, but would have been nice for if you got stuck. I wish the rhythm element was more active, like you had to press on the beat like in crypt of the necrodancer as opposed to just moving on the beat. Fun game though and I think it uses the theme well.
Very cool idea, I think some of the modes are a bit difficult to read, which artificially adds to the difficult. Reminds me of a rhythm heaven type game. I think if the notes were telegraphed more it would help a ton with readability. Overall really interesting idea, just wish it was easier to sight read.
I like the game it was a lot of fun. I like the idea of switching between the two game windows, but I wish there was more of an indicator of when to switch (in the audio or visually). Also on the hardest song the notes come in really fast, it might be easier to read if they move in at a constant velocity instead of decelerating as the approach.
The art in this game was very good, but I didn't realize the grey notes were fake. Probably should have read the description, but an in game tutorial would have helped. Making the fake notes look like mines or something and explode like in DDR would have also worked. Also it would have been really cool if the different characters changed the music or the gameplay.