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Jon

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A member registered Feb 11, 2017 · View creator page →

Creator of

Recent community posts

Note syncing should be fixed now. There was an issue with the UI scaling. Let me know if there's still syncing issues and I can investigate further. Thanks for playing and for the feedback!

Love the idea and the game itself seems super polished. I think the notes might be a little to fast to sight read, even on the easiest level I had a hard time reacting to the notes spawning in. Might just need to git gud, but it would be nice to be able to sight read the easier levels.

Yeah, its a drawing of my dog

I liked the art style and the theme, but I think the note display makes the difficult a bit higher than it actually is. I think if the notes came from the top of the screen vertically so that it lined up with the keyboard it would be much easier to play. The amount of time it took to restart also made it difficult to get good enough to play effectively.

I like visual and audio direction of this game. The rhythm was a bit hard to understand, but I liked the design and enjoyed playing it!

I liked the puzzle design, not sure if there was a reset button, but would have been nice for if you got stuck. I wish the rhythm element was more active, like you had to press on the beat like in crypt of the necrodancer as opposed to just moving on the beat. Fun game though and I think it uses the theme well.

Very cool idea, I think some of the modes are a bit difficult to read, which artificially adds to the difficult. Reminds me of a rhythm heaven type game. I think if the notes were telegraphed more it would help a ton with readability. Overall really interesting idea, just wish it was easier to sight read.

Loved the use of 3D and the rhythmic elements worked very well in browser. I wish the pacing was a bit faster and that there were more songs since this one got repetitive after a while.

The visuals are really cute and I like the game idea, just wish the hitboxes were a bit more forgiving. Also you can walk off the screen on the left and right side which breaks the game a bit.

I think some of the highway note visuals get bugged due to UI scaling, but yeah I've heard some people ask for hit sounds. What other effects and sounds were you thinking?

I like the game it was  a lot of fun. I like the idea of switching between the two game windows, but I wish there was more of an indicator of when to switch (in the audio or visually). Also on the hardest song the notes come in really fast, it might be easier to read if they move in at a constant velocity instead of decelerating as the approach.

Thank you for checking out the game and playing all the games in the Rhythm Jam!

The art in this game was very good, but I didn't realize the grey notes were fake. Probably should have read the description, but an in game tutorial would have helped. Making the fake notes look like mines or something and explode like in DDR would have also worked. Also it would have been really cool if the different characters changed the music or the gameplay. 

The art was very cute and I liked the horror elements. The music was also very fun how it incorporated cat sounds.

Very cool concept, just wish there were some more songs to choose from. It would be cool to see different color lines for different instruments or something. 

I liked this one a lot, the rhythm is synced up to the bullet spawning very well and I liked that there was a large selection of levels.

I liked the idea for this game and the art was cute. I could see this having more mechanics added. Reminds me a bit of mad rat dead.

Sorry for the late response, I'm not on here often.
I'm DJ Yunomi#1925 

Feel free to dm me any questions

The player should be a prefab object, It is a combination of a movement script and a camera script along with a few different objects like the player box and hands.