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jss2a98aj

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A member registered Jul 04, 2024 · View creator page →

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I like city/town builders like this, so I have had some fun with it so far. My browser seems to like taking some of the inputs from the mouse wheel, but ignoring that the controls seem pretty good. The music did completely stop after a little bit, but the rest of the SFX kept going.

The controls felt responsive, which was a pleasent experiance for having loaded it in a web browser. The volume was a tad loud, but much less so than some of the other games I have tried recently.

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Thanks for playing! I may have to look into using different colors for some of the non-glowing vials in the future, sorry about that

The difficulty increase after the first vial is unfortunately harsher than it should be. It will be reduced when the game can be updated again though.

Thanks for the feedback. There did seem to be a difficulty spike there for a few people, so I will be reducing the tedium of getting to a blue vial when the game can be updated again.

Thanks! I intend to increase the rather limited air control that is currently present once the jam is done, since it does seem like it would help the initial experiance quite a bit.

That was a nice twist on the paddleboard formula. The volume was a tad loud, but I did like the music.

Glad you liked the movement! I can’t reproduce the lack of ending cut-scenes, but I have an idea of what could cause it. If the escape key is stuck down, cut scenes and credits might get skipped. The start button on a controller being stuck down could probably also cause that, as they are mostly supported outside of menus.

First off, thank you for having a volume slider. Movement felt slow, but the core gameplay loop otherwise seems fun. The music seemed prety sutable for the setting too.

The volume was a bit loud starting off, but the music is pretty good. Having checkpoints was definately helpful since I am apparently not too good at rythem platformers. Getting the gameplay to line up with the beat is awesome, that isn’t always easy to do well.

I had to lower my mouse sensetivity a bit, but the visuals are great! Gameplay is pretty neat too.

The art style is kind of charming. I also appreciate that there are volume controls, was a good first impression.

I don’t remember the name unfortunately, and never found it when crawling through flash game archives.

There is some slight mid-air control (and it increases after a step where you sip the potion brew) but the baseline value for it should probably be increased post-jam.

This reminds me of some a flash game I used to play, but with more in-depth mechanics. Also much more responsive controls.

I like the art style, and the gameplay is also reasonably fun. It will definately be solid once some kinks can be ironed out.

Glad you had fun! I will have to see about adding a few extra safe platforms and a difficulty selector once the Game Jam is over.

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Anything that gets knocked down from high enough up should get drawn into the cauldron when falling. All of the glowing bottles (such as the green one) are above the height needed for that to happen. You can knock items down by walking or jumping into them.