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ARMS 64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #35 | 3.833 | 3.833 |
Overall | #41 | 3.906 | 3.906 |
Enjoyment | #53 | 3.458 | 3.458 |
Graphics | #58 | 3.917 | 3.917 |
Authenticity (Use of 64x64 limit) | #75 | 4.417 | 4.417 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun game! I included it in my LowRezJam compilation, if you’d like to take a look :)
It's always cool to watch other people play your games so thanks!
Hilarious tribute, and a great execution. (Aaaah, I can't believe the theme song, haha!) Great use of the screen space. Character and ring variety would be a cool thing to add for the next version. Awesome work!
This was a pretty cool Dhalsim simulator! I love how it stays in pixel art no matter where your opponent is located! All the sounds, music, all is very polished!
Nice Dhalsim vs! so creative
"Dhalsim vs", that might actually be a better fitting name for the game than Arms hahaha
Nice tribute that scaled down well into the 64x64 limitation. Your music selection fits great. I really liked the look, though would have liked to seen a little more variety between the fighters. I would notice a slowdown after some of the punches. Was this a mechanic (maybe a slow reset after a stronger punch or some unseen stamina system), or was I just having issues in my browser maybe? Nice entry.
We had some problems and we didn't have time for most of the stuff you point out.
Knowing which fighter is yours can be pretty confusing (we didn't even change the gloves color...).
There is an slowdown mechanic (when your fists collide with your enemy fists) but we didn't do any different visual feedback for this so it's not easy to understand,
There is also a simple health and recovering system underneath that is totally invisible for players.
But well, that is what happens in game jams! And it is a part of the jam developing charm, so I am glad you liked it anyways :D
Great fun! Nice sound effects too!
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Great tribute, good job!