She did! I tested exclusively in editor, and she tested exclusively on web, so we didn't catch it in time. I feel extra awful about it since it was her first attempt at pixel art and I butchered the delivery.
jwmartin0988
Creator of
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Hey thanks for playing through to the bad ending! You're so right about the listening mechanic. It's not intuitive or obvious enough given how important it is to evading the creature and finding the kids. Looking back, the vfx could have used more polish and maybe it shouldn't be restricted to holding still.
As far as the secret ending goes, the shovel is found in the garden and it's much easier to find when the rain washed the dirt away. The happy rock is revealed by the tree struck by lightning. However, the dig location is also given away by the theme :)
Thanks to you and your team for giving my mess more time than it deserved! We should have fought harder to get fresh eyes on our project leading up to release. Some tweaks to the time limit and how things are found could have given more players an opportunity to see it through to the end.
Hi, thanks for playing! I wish I'd time to demonstrate the creature's behavior in an incremental fashion. It plays pretty fairly, hunting you loosely by smell, then listening for noise you make. If you get too far from him, he'll jump through treetops and hide, giving positional audio cues. Any sound or footstep he makes generates a directional indicator of you're standing still.
But none of this is taught or demonstrated, so it's likely to seem that he just bursts out of nowhere and eats you. Thanks for you feedback!
Pressing "5" brings up your map/GPS with your location and that of the compound marked. I'm also going to leave a brief walk through here.
- Follow the river to the compound.
- Find the key to the church cellar.
- Reach the watchtower and look for smoke from the mines entrance.
- Explore the mines.
- Escape the mines and follow the cult leader's blood trail.
- Pick the key from his corpse in the swamp.
- Escape the Goreworld.
- Return to the compound and unlock the leader's private room.
- Escape the compound and return to the boat.