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Re-Trace's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #16 | 3.556 | 3.556 |
Audio | #21 | 3.333 | 3.333 |
Overall | #22 | 3.311 | 3.311 |
Use of the Limitation | #24 | 3.444 | 3.444 |
Gameplay | #32 | 3.111 | 3.111 |
Art | #36 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Unity, Aseprite, Cubase
Cookies eaten
1 XD
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Comments
Really great game. I love the way you mixed the theme and limitation together seamlessly with the story. I also froze when I met the red commander. Great game!
Thanks for the feedback! Someone else has mentioned about the red commander... I will have a look at the project and see if I can figure it out! Thanks again for playing and I am glad you liked the transition!
Oh, and also there is some dialogue with the commander, but that is the end of the game after that! Thanks again for taking the time to leave feedback!
That's one great game. Art, particles. well done
The USB stick were not very visible. i started collecting at the end of the level lol. havent noticed until it was on my way.
The game suddenly froze in mid-dialog when meeting the red commander. i'm not sure what happened
Thanks for the feedback! I agree, some sort of glowing (which someone else suggested) would have been a good idea to indicate where they are better. I'm not sure about that bug, might just be Unity being Unity lol, hopefully it didn't ruin your playthrough! Thanks for the taking the time to play my submission!
This was a really fun game, great music, especially if self made, the memories and limitation were perfectly combined. Very cool.
Thanks for the feedback! Thank you very much for the compliments about the audio, very much appreciated (it was self made). Thanks again for playing, glad you liked it!
Very nice game! I liked the story, I think you need to make the objects you want the players to collect distinctive (by making them bigger or glowing or moving ) to separate them from the environment.
Nice work!
Thank you for the feedback! Yeah, I think some sort of glowing effect would have been a good idea for the USBs and the Talking-Devices. Thanks for checking out my submission and I'm glad you liked the story!
Really cool idea for saving space and player limitation. Neat game had a lot of fun playing. There was a lot of content and I'm impressed. Narrative and art style were on point. Well done!
Thank you very much for the compliments, means a lot!
Loved the pixel art vibes! There was a bit of confusion with depth of objects in the frame but other than that the main mechanic was super cool, I especially liked the snapshot feature.
Thank you very much for the feedback! I think there needs to be some different shading for background/ foreground, I totally agree. Others have mentioned this too. Anyway, thanks for spending the time to check out my submission!
The art is trash and I got confussed what is background and foreground, no difference. Idea and use of limitation great. Next time get an artist.
Thanks for the feedback! Sorry you got confused, I thought the harsh outline and faded background would have been enough to help, sorry it wasn't to your liking! Others have not yet found this an issue. Hopefully you still had fun, and thanks again for the feedback!
Cool game! I enjoyed playing it. The pixel art looked great!
Thanks for the feedback! Thanks for the art compliment!
I really liked this game! The art style, sound-effects and eery music make for a really good atmosphere and the little bit of story telling was really compelling. Well done
Thanks you so much for playing and leaving feedback! Glad you liked the atmosphere!
Just checking, I don’t know if you have left a rating or not, world be very much appreciated if you could, thanks again for playing!