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Alpinist: Highest Ground's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #6 | 3.667 | 3.667 |
Overall | #17 | 3.453 | 3.453 |
Presentation | #18 | 3.533 | 3.533 |
Gameplay | #22 | 3.333 | 3.333 |
Use of the Limitation | #40 | 3.733 | 3.733 |
Art | #45 | 3.000 | 3.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Andres Lot and Oliver Schlampp.
Software used
Godot, Aseprite and LMMS
Cookies eaten
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Comments
The music reminds me of the band Kraftwerk. :D
Good game. Quit hard, but still fair. Very nice.
thanks!!
Great entry! The mechanics and gameplay worked really well and the tutorial was super helpful. This submission is polished and humorous in it's own way. Well done!
Thank you so much ^^
Glad you like it!
Cool game! I liked the mechanics, and the detailed tutorial is a very good take. Delivering a finished game, assets included, in 72h is not easy---even less if it is the first time---and this one feels very complete, and it is definitely fun to play with. So congrats!
PD: I got hit by a gigantic rock just before reaching 2000m x_x
Thanks you for the feedback!!!! It was really fun to make and indeed Oliver (the other developer) did a fantastic work creating the sprites in in less 72 hour, and it was his first time using aseprite and doing pixel art lol. Very glad you played it and so sad the gigantic rock hitting you!
This was a really cool jam! Good work!
Thanks! ^^
Enjoyed the music way too much.
Fun game good work!
Glad to hear that! ^^
BRUH THE MUSIC IS A FUCKING BOPPPPPPP I was like kinda laughing along but loving every moment of it. I kinda skipped the lower levels and went straight for 2000m, and I gotta say at times it feels like I would injure my fingers if I tried to dodge some rocks. I think some of the rocks have a larger collider than their sprites or something - other than that, this was a really cool jam!
(I couldn't do the 2k btw)
Hahahaha I'm glad you like it ^^ The hitboxed are indeed a bit weird, I'm fixing them after the jam ends (I like to leave the game as I submitted for the ranking period). But thanks so much for playing, it really means a lot!
Very well done! Smooth, no bugs I think, tight controls. From a game tester's perspective here's some advice: I found myself sitting still for a long amount of time. I think part of the reason might be there were a grand total of like 3 water bottles that fell on my screen. I'd say increase the amount of required moving around by making more water-bottles fall. Anyways I definitely had fun so good job!
Thanks for the feedback! And I would try to improve the level designs to try and make the player move more. I'm glad you found it fun anyways :)
This is actually a pretty good game!
Not gonna lie I liked the music in the background, got a bit stuck in the menu at first but tha's just me being me lol
Overall I actually had a good amount of fun with it, great job!
Thanks for playing! Yeah, the inputs for the menus are a little bit weird :/ But in the "post-jam" version I'm planning on adding mouse inputs for the menus. I'm really glad you liked the music, I think it was a risky decision to include the robot voice narrator to it, but I think it turned out good.
Nice game! The music especially was catchy, really enjoyed it! The water bottles felt a bit... non-existent, but thankfully I didn't need them. Might wanna consider upping their rate though.
Yeah I should increase the spawning rate. Thanks for the feedback. Glad you liked it! ^^
I enjoyed playing your game. One thing that I'd improve is the spawn rate of the water bottles.
Thanks for playing! Yes, I'll definitely change it in the future!
Very cool game!
I love the robotic-sounding voices and I think you guys did a really good job in such a short amount of time.
Thanks! Hope to see you in future jams!