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kammo

24
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A member registered Feb 20, 2022 · View creator page →

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Recent community posts

The concept is really cute and so is the art! I wonder how the scissors and extra fluff would have been involved if there were more levels. Good job overall though!

I really enjoyed the game's aesthetic and presentation, the transition between dream and nightmare is really cool! I wish it was easier to double jump and if there was a way to join the stage together a bit more to make it feel more cohesive to travel around. However it was a very charming play!

Congrats on your first jam! The visuals look fantastic and the controls were smooth. I only wish it were a bit longer so you could hear more of the music and enjoy the scenery a bit more before the game ended!

A really cute game! I really like the soundtrack too, the characters are really cute and the puzzles were nice. 

The game looks really cute and adorable! I wish there was more to this build than gathering hearts and wool though, with expanion I think it will be a really cute game and it matches the theme really well!

It was a bit difficult to get into the gameplay loop but I managed to get the hang of it I think. The concept is pretty original, by the end all of my people were fighting, which was pretty funny. A good package overall!

I think more ways to charge confidence around the room would be good as having a lot of customers gets overwhelming fast and there is a cooldown for the mirror. I think with some tweaking how it goes it can be a really cool and engaging gameplay loop!

I really enjoyed this! Fun game and character design.

Very fun and charming! I really enjoyed the music and art, it's all very cute and funny. Great work!

Very artistic, I like the visual presentation a lot and the music lends itself well to the charm! It's extremely cute. I would have liked to explore a little more, as I was surprised when it abruptly ended though.

Great game, I liked the music and the visual presentation is great too. Quite difficult, but I managed to reach the end which felt great :)

The pixel art is excellent in this game, it's got a very nice identity to it and it's very charming! There were times where I didn't even know what hit me but otherwise this is a fun shooter!

I really like the layering music that builds up through every stage. It was fun devouring everything once I had gotten bigger. The controls are quite slippery as it was hard to control the character and align myself properly to the food in the tadpole stage especially. In the final form I found myself getting caught on the small rocks too often which sort of ruined the momentum. With more precise controls I feel like this game would be a blast!

I like the visual presentation! Moving around was difficult and it was easier to just stay in one place and rotate like a turret, but I like how it turned out.

Finished all the levels, I really enjoyed playing this! The presentation in both audio and visuals is very calming and cohesive and fits the game really well. This is so relaxing and has a lot of potential. Fantastic work!

Very original idea with a really nice presentation! I liked the music a lot and it felt very relaxing to play. 

I really like the concept and the music is very fun and matches the game's feel. The physics were a bit hard to grasp and it became harder to discern the different numbered blocks as you zoomed out, but overall it's a solid play!

I like the exploration of the island a lot! I enjoy the fighting system - I think some pointers on how likely a successful attack is might make it more engaging as you sort out the best option. Having a way to change the camera or at least zoom out would be nice too to make the exploration aspect feel even more adventurous! 

The artwork and sprites are very charmingly made! I hot up pretty high, although I think the horizontal controls feel a little bit too slippery. However I had a really good time playing this game, youse did a great job!

Just beat the demo! I like the progression of abilities and the metroidvania-esque style of it. It plays really well and enjoyably so!

I died immediately when starting the game before I could understand what was going on - maybe spawning the character away from enemies instead of in between them might be good so the player may get their bearings straight first. It's quite hard in general, but it definitely has some good foundations. I find the visuals and sound good as well :)

The soundtrack is spectacular and the visuals are very cohesive and well done! I wish there was a way to speed up/skip the dialogue, and a more intuitive hitbox for both Despair and the attack - there were times I felt I was hitting but Despair's HP bar didn't go down. Visually I think changing the contrast between Liam's sprite and the background could help as the dark palette had me lose him momentarily a few times, especially when doing a dodge roll. Overall this is a really good play and I'm intrigued where it may develop!

It's very visually appealing and sounds good too! I like how responsive the controls are, although the acceleration when holding the button down makes it feel slippery at times. It's really fun to play!