Very calming game and nicely links to the jam theme. The levels got progressively harder which was nice. I'd have liked a few more trickier ones towards the end. I liked the music and sound design too.
Finished all the levels, I really enjoyed playing this! The presentation in both audio and visuals is very calming and cohesive and fits the game really well. This is so relaxing and has a lot of potential. Fantastic work!
artist here, actually, i joined the team while the game is already in development by the time i joined, one music for the level is already done, so i came up with visual that complements the calming atmosphere & overall theme of the game. it's kinda weird for my experience, because usually the visual comes first, then the audio is made based off the visual, not the other way around. however i'm pretty satisfied by the result & i'm glad you liked it!
Nice puzzles, enjoyed playing. Just wished it was more zoomed in, the levels felt too empty for the screen size. Made it to level 16, wasn't sure how many they are.
thankyou! our level designer MegaProgramGuy did an amazing job in making sure the level feels good & satisfying to play we made the initial map big to accomodate larger levels should we want to continue expanding the game post-jam but i agree with you, right now the map is too big for those levels
Oh, this was a real treat to play, so smooth. Great job! Soft, rounded visuals and delightful audio both music and ambience wise. I love trees and I love this. :3
I think it's really nice, i only have 2 items of feedback.
1. it would have been nice if the tree growing was an animations maybe, like just with 3 frames, the first couple of times i didn't really notice it because it was a still picture.
2. (something we found out very last minute for our jam) When you do pausemenu as ESC for a webgl build, it means you have to press it a couple of times, because first time you quit fullscreen, then second time it pauses.
Else i really enjoyed the game, nice visuals, and music, very chill vibe and nice challenging puzzles! All in all very enjoyable!! :D
artist here, yeah i agree, probably a small animation of the growth phase (maybe make it fades between growth phase ) would at least make those static tree images more sense
i don't know much about unity though, but the game was initially made for desktop, so we thought changing it to webgl wouldn't be a problem but after i tried it myself, yea, i just realized the ESC thing is kinda annoying on the web lol i think remapping the pause button to other button like 'P' or 'enter' should fix it
anyway, i'm glad you have a good time playing thankyou!
Comments
Fun little game! I included it in my Buddy Up Jam: Winter 2022 compilation video series, if you’d like to take a look. :)
this was so fun!! I feel like it would make a great mobile game. The progression of difficulty was really nice too
very relaxing, my stream fell asleep while I was playing. Great jam game
I really liked this game, it's very calm and it links to the jam theme very nicely.
Very calming game and nicely links to the jam theme. The levels got progressively harder which was nice. I'd have liked a few more trickier ones towards the end. I liked the music and sound design too.
Awesome effort! I stayed hydrated and made it to the end. Only downside is not enough levels
glad you enjoyed it! :)
yes, it's important to stay hydrated, folks!
yea, we gotta stick to the timeline
but i'm glad we managed to finish it on time,
and i'm pretty satisfied with the result
Awesome effort! I stayed hydrated and made it to the end. Only downside is not enough levels
Finished all the levels, I really enjoyed playing this! The presentation in both audio and visuals is very calming and cohesive and fits the game really well. This is so relaxing and has a lot of potential. Fantastic work!
thankyou for enjoying our little game! :)
artist here,
actually, i joined the team while the game is already in development
by the time i joined, one music for the level is already done, so i came up with visual that complements the calming atmosphere & overall theme of the game. it's kinda weird for my experience, because usually the visual comes first, then the audio is made based off the visual, not the other way around. however i'm pretty satisfied by the result & i'm glad you liked it!
Nice puzzles, enjoyed playing. Just wished it was more zoomed in, the levels felt too empty for the screen size. Made it to level 16, wasn't sure how many they are.
thankyou!
our level designer MegaProgramGuy did an amazing job in making sure the level feels good & satisfying to play
we made the initial map big to accomodate larger levels should we want to continue expanding the game post-jam
but i agree with you, right now the map is too big for those levels
you were so close to the finish line~~
Fun puzzle level design. nice artwork.
I love this! Definitely some trickier levels, which made it that much more fun!
Oh, this was a real treat to play, so smooth. Great job! Soft, rounded visuals and delightful audio both music and ambience wise. I love trees and I love this. :3
Thanks for the kind words! I brought a bunch of branches into my home studio to record the audio for this so I'm glad someone enjoyed it
Haha, love that, always fun to hear how audio has worked to get their sound. It was perfect ^^
Very good all around! Y'all should consider making a bigger version and sell it.
Lovely game. I really loved it. Well done!
really clever idea for a puzzle game! really smooth interface and tutorials and stuff, loved it
Very satisfying to play. Nice buildup of skill level. Great audio and visuals. Controls explanation is spot on.
I think this one is awesome. Clever mechanics, looks and works really well. Well done!
Nice game! Would fit mobile pretty well :) I reached Level 16, I like that the level always introduced something new.
Level 16 is the last level :)
I think it's really nice, i only have 2 items of feedback.
1. it would have been nice if the tree growing was an animations maybe, like just with 3 frames, the first couple of times i didn't really notice it because it was a still picture.
2. (something we found out very last minute for our jam) When you do pausemenu as ESC for a webgl build, it means you have to press it a couple of times, because first time you quit fullscreen, then second time it pauses.
Else i really enjoyed the game, nice visuals, and music, very chill vibe and nice challenging puzzles! All in all very enjoyable!! :D
artist here,
yeah i agree, probably a small animation of the growth phase (maybe make it fades between growth phase ) would at least make those static tree images more sense
i don't know much about unity though, but the game was initially made for desktop, so we thought changing it to webgl wouldn't be a problem
but after i tried it myself, yea, i just realized the ESC thing is kinda annoying on the web lol
i think remapping the pause button to other button like 'P' or 'enter' should fix it
anyway, i'm glad you have a good time playing
thankyou!
I think this is really well done! Some of the puzzles were harder than they initially seemed which made it super enjoyable!