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KelTi6

20
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2
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A member registered Oct 19, 2021 · View creator page →

Creator of

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Thanks for your review. While playing it you should be able to notice that slide gives you additional speed, so you can just slide and jump over and over again to gain pretty nice speed 

5 stars, nothing to add

It's great on every aspect :D, but on the first try game bugged and I couldn't move, I've had to refresh page

Concept is cool but the game definitely needs sounds and I think that some kind of progression would be nice, because after some time you basically have no chance of winning

I like the concept very much, level design is great as well but you shouldn't hide the cursor because it is so frcking annoying when you lose because you didn't know that your mouse is on the other side of the screen and remember ALWAYS MAKE LOCK ON CURSOR BECAUSE ELSE I'LL FIND YOU AND I'LL KICK YOUR ASS, or at least give the player option to change it, kissess

A very good base, however it'd need some polish, especially final boss. It lacks animation and to be honest I don't know what did I die from, there is also no indication that you got hit and shooting is too slow. Despite that, pretty good game 

Music is great. It lacks polish on combat like something that indicates you that you actually did a good job and also some time before you have to start clicking to process in mind what you actually have to click in what order  

https://itch.io/jam/gdb-juice-jam/rate/1343993

https://itch.io/jam/gdb-juice-jam/rate/1343993 already rated your game

It's really good. The only complain I have is that the enemies doesn't contrast enough with the background. I died couple times because I didn't see the purple slime enemy approaching me

IT IS AWESOME 5/5

It needs some indication that you were hit, I died a couple times and every time I was confused when did I lose all my hearts. Also the crab AI i stupid, I literally stayed in place for 20 seconds shooting him up with range attack while he was throwing some plastic bags or something on the same place missing me everytime. Imo you should also be able to aim your attacks with mouse instead of the direction where you are heading, audio and visuals are pretty cool tho

mmmm that's some juicy stuff. 1 con: when you try to dash but your mouse is out of range of dash it takes last mouse position instead of the mouse direction which is pretty annoying. Also on the first try the game bugged and it was very dark, guess lights didn't instantiate or something. Despite that the game is awesome

It lacks something that could indicate you if you're falling down or not, most of the times I found myself confused which direction I'm going, maybe some textures on white blocks would do the trick

The WebGL version doesn't load. Here's how to fix it https://itch.io/t/927410/the-webgl-version-of-my-game-is-not-loading

Thanks for your review! The movement was a design choice as the physic based movement gives you more variety of using it to your advantage if you know how, however I must admit that if I'd want to develop this game further I'd probably work on finding a sweet spot

Thanks for you review! The game is meant to be replayed to score higher and higher so I just designed 2 levels and thought that the player would naturally get some familiarity with the controlls over time but maybe I should create some real tutorial level

Rated your game, here's mine https://kelti6.itch.io/stickfast please be brutally honest

Impressive as for an 8 day jam, very good game

OH I didn’t think about esc being the same key as for exiting fullscreen, my bad. Also, what is  BGM? Thank you for your review :D