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A jam submission

Unstable SlimeView game page

Platformer where you are affected by random effect!
Submitted by Gaindeez, KevinOtten — 2 minutes, 35 seconds before the deadline
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Unstable Slime's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#15103.0053.188
Overall#17923.0053.188
Presentation#20563.0053.188
Originality#35342.5342.688

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A game about a slime with abit too many potion effects! ( UI is abit bugged, so the effects activate after the icon switches, hope you have fun! )

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

Level design was nice! Did a great job with the checkpoints and keeping the level moving all the time. Never felt frustrated when dying, just wanted to approach it again. Great job!

Submitted (1 edit) (+1)

I like the checkpoint thing you did there. I died a lot, and it helped me to continue playing instead of rage-quitting. Also, I liked the thing about making a lot of square spiky platforms but when some of them do not have spikes on top: it's a nice way to show where to go without being too corridor-like.

Although the effect icons seemed not clear to me, I couldn't guess what they mean mostly. Also, I didn't like blind jumps but I think it's sort of compensated by the checkpoint idea. Oh, and I didn't get why I was stuck for a while sometimes, I just had to wait until I can move again. Maybe that was an effect, not sure.

Overall, nice job!

Developer

The part where you were stuck is a Freeze effect where you cant controll your character and slide a bit. We dident have time to mess around with the slide values making it a bit unclear.

Submitted(+1)

I love the dynamic checkpoint idea. It's really fun game.I like it.

Submitted(+1)

I'm thinking one of the most interesting things about this game is its dynamic checkpoint system. It turned randomly getting the mega jump potion and bonking my head on a spike from something that could've been annoying (after a while) to something pretty funny! Movement feels nice and responsive as well. Real nice work!

Developer(+1)

Thanks for the comment and insight!

Yeah we also want to flesh out the dynamic checkpoint a bit more and give every death a small time out ;P
I'm also happy to hear that you found it more funny than annoying, which is the goal of the game to have funny effects that keep happening and mix in with each other!

We do wish we could have had a bit more time working on the effects since we had a lot more planned, but ey what can you do with strict time limits :D
(For now have a little sneak peek at some of the new stuff)






Submitted(+1)

Very nice game !
The respawn is a bit harsh sometimes  but i still enjoyed it ! Thanks for the game :)

Submitted (1 edit) (+1)

I had a lot of fun with this one! It wasn't always clear what was happening to me with the effects, and occasionally I wouldn't be able to move and I don't know why, but overall it felt pretty good! 

Might be nice to have a (short) death animation or something, at one point I found myself dying, then since I was still holding the forward key I would immediately run off a platform before I knew what was happening lol.

Also, Slime buddies!

Developer

Well i'm glad to hear that you had fun ;D

The effects should be a lot clearer in the next version of the game and we are also working on the death mechanic having a bit of an cooldown and not being as buggy. The reason you couldn't move sometimes was because of the freeze effect ;P  (It now turns the slime blue when the effect is active).

Also, slimes rule! :D

Submitted(+1)

love the interface and how smooth it runs!

Developer(+1)

Yeah i worked on the UI and player sprite, the tiles we yoinked though from a asset pack ;P 

We have done a few more updates to it and the UI should be a lot more clearer and nicer looking with it being a bar where the effects move towards the end and then activate.  Plus we added some more effects to spice things up! ( Sadly we can't update it before the jam ends ;/ )

Submitted(+2)

Thank you for submitting the game to the stream! I enjoyed playing it a lot :)

Really clever idea to make the "dynamic" checkpoint system, too bad I eventually couldn't make it further. I would have liked to see if there was an ending. I appriciate that you had a story and an intro, and it was cool that the start of the game "followed" the story, as in you got to see yourself jumping all the way down. Its a small detail, but its those kinds of details that set the mood of the game :)

Great job!

Developer

Glad that you liked it! :P
We have already worked a bit more on it, adding more effects, polishing and overall making it better.
But we can only update it after the jam ends ;/

Submitted(+2)

Really enjoyed the game a lot! very well done! :D

Submitted(+1)

I really liked the level design and how the abilities have both positive and negative effects. 

Developer

Thanks i spent a lot of time on the level design / a bit of art while my mate did a lot of the programming!

Submitted(+2)

Really nice, polshied, interesting idea. I could use some more effects impacting players orientation, like screenshake or making camera upside down

Developer(+1)

Yeah that was planned + even more but we didn't have time to implement it ;P

Although we have remade the UI at the top making effects a lot more clear when they are coming, but can't update before the jam is fully over.