I liked the main mechanic and your use of it in the puzzles. As you said below, some of the puzzles require a fair bit of trial and error. There were some great puzzles, but I still feel like there was a bunch of design space left unexplored. Great job regardless!
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Blocky Morphology's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #942 | 3.565 | 3.565 |
Creativity | #1578 | 3.565 | 3.565 |
Overall | #2221 | 3.254 | 3.254 |
Style | #4256 | 2.630 | 2.630 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Replicate boxes and reduce boxes to solve puzzles
Development Time
(Optional) Please credit all assets you've used
Epidemic sounds, FMOD studio for unity
Comments
Creative mechanics that fits the theme well. Better to have tighter level design and continue to move if I press the arrow keys down.
Huh, that's a pretty creative mechanic! Solved everything except for level 9, which I'm too tired for today, and I'm very sure I cheesed level 12. I couldn't figure out if there were deterministic rules which direction a push would happen when a block would grow from both sides? Probably there are, but they weren't super clear. I think mechanically, making that more intuitive is the biggest challenge. After that, add some more polish and a couple more levels and you've got a good puzzle game ready to ship :D
I like it, its a nice idea and lots of scope to and more puzzle interactions to the core idea you have. Good work! GG
Very nice game, loved the idea. I would love to have some kind of indication on what direction does what for the handles/levers. Maybe something like an arrow bigger than the other or something visual. Great entry nonetheless.
Very nice! It was a bit hard to understand how stuff would actually scale, especially when it seemed it could push the trophy either horizontally or vertically. Maybe it would also be nice with outlines or what would happen to each color if you scale it up. (Or maybe it gets too easy, not sure)
Anyway, great job! I enjoyed it
Thanks for playing! You are definitely right, that was bugging me the whole time, but I had to go with it :P. I don't even know how the blocks will interact sometimes, if I had more time I would have loved to make a better system for displaying where objects would go after different pushing directions.
A very simple, elegant core mechanic and you do a lot with it! Plus it's a great response to the theme! One of my favorite games of the jam so far. WELL DONE!
Damn I’ve never seen such mechanic before, its really unique and creative, you really have to read how the blocks react in order to understand the puzzles. I really liked playing through all the way to level 8 where I got stuck.
Really cool puzzle game! Its very hard but i like it. Levels 6. 8 and 10 made my brain feel funny :D Also the music has no reason to pop off so hard, i love it :D
Really interesting mechanic, with nicely increasing difficulty in levels. Well done!
Really great game! Got stuck on level 6, the puzzles are well thought, the first ones teach you well the mechanics, and soon after there are good challenges built on that previous knowledge, the game fits the theme super well. I think this should be one of the winners! Good job!
This is really well-designed! The puzzles built on each other in a nice way, and I think there was just the right amount of them. I did find it a bit confusing the first time I accidentally destroyed the goal and was forced to go back - maybe a message on the screen would've helped with that. Good work on this, though.
Fun puzzle game, love the expand/shrink mechanic, it plays out really well, nice work!
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