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Carry-Ons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #727 | 3.889 | 3.889 |
Enjoyment | #1685 | 3.278 | 3.278 |
Overall | #2033 | 3.315 | 3.315 |
Style | #3832 | 2.778 | 2.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You craft cubes from smaller cubes, which expland to normal size on impact and allow you to traverse the levels. craft CarryOns using your mouse!
Development Time
96 hours
(Optional) Please credit all assets you've used
https://www.youtube.com/watch?v=LOhfqjmasi0&t=2416s
https://www.youtube.com/watch?v=Mx3iyz8AUAE&t=154s
https://www.youtube.com/watch?v=Mry6FdWnN7I&t=80s
music by https://www.youtube.com/ONSTART
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Comments
The visuals, sound effects, and music were particularly good. I do wish there was more game here, it sort of feels like we were only getting started. Still, the game was very enjoyable and I could totally see a whole game being made using this concept!
Hi, it was actually really interesting! One of the best mechanics I played in this jam. It would be interesting to see the concept expanded, with more block types to craft from, and more puzzles! Good work!
A nice concept! A bit short but a very clever concept nonetheless! Good job!
Nice idea. I would love to just click the cubes to craft instead of dragging them. Also (maby because of my high mouse dpi) the cubs where constantly dropped when I move the mouse to fast.
This was actually some crazy mechanics at play here for a game jam game. The UI was a little strange at times, but that's being pretty critical for this thoughtful game design! Good work!
This idea is wonderfully creative, and I really enjoyed playing it. The depth of the main mechanic is shockingly deep, especially with what little time you were given. For me at least, the drag and drop was a bit janky, and I think maybe just better UI/UX or something like the option to show controls in general would be beneficial, but I really enjoyed playing this, and super cool idea (:!
Nice concept. One really obnoxious detail, however, was the boxes in the building mode, would only drag while the mouse is in the area. One way to fix this is to turn off lerp, but a better way is to have an is_dragging state that turns on when the mouse clicks in the area, and turns off whenever the mouse releases.
Thanks for playing! You're totally right, I actually did wonder if I could fix it but the solution hadn't come up to me during the jam, thanks for the feedback!
Idea is good but the UX is not even there, and especially in this game UX is absolutely necessary. The rest is manageable. Work on better UI and UX so that the player understands how the game works. currently you have to mash so many buttons to understand what does what
There is a Controls menu when you open the game, though i agree there could have been done more in the levels to indicate controls if the player got stuck while playing, thanks for the feedback!
Very cool idea! Nice job!
Super creative game for the jam's theme! The whole gameplay was very clever. Great job on this submission!
Really complex mechanic ,that's very good. I am surprised that this mechanic exists, very original
Thank you! :D
really good concept, i could imagine the difficulty of the game getting harder where in every stage you can only construct one Carry-On for a lot of puzzle in that stage. forcing player to be more creative with the shape
I like the creative concept. It took me a while to figure out the crafting system because the drag and drop is a bit bugged when the blocks are dragged to fast, unfortunately. But I did enjoy it once I figured it out.
Cool idea, i am sure you could expand it well with more levels and different things to build :)
Took me a while to understand it but it is a cool concept that could definitely be expanded upon!
Interesting concept. I even played through the whole game, so it's good enough for a jam game ;)
If you'd go for a refactor afterwards I'd change the colors in the merge screen and would make it possible to change the cube on the fly. This could make for more complex levels where you have to change the cube multiple times.
Haha thank you!
that's clever and I'd really love to add that option, and maybe once the jam is over I will.
but Godot's scene system was handing me trouble in just about everything and for now I just could not figure it out lol.
I can totally feel that. I scrapped my whole menu screen, because this was totally different from what I was used from Unity. Godot scene handling makes sense in a way, but it's not like you would expect it to be.
It's interesting! I liked the style and the creativity of creating what you need to pass the level. Maybe I would integrate the creation of the cubes so as not to cut off the flow. Very good!