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Kelsey Wimberley

49
Posts
1
Topics
4
Followers
3
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A member registered Aug 21, 2021 · View creator page →

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So fun, and I love the 2.5D style, it looks great! The claws on the volume sliders are adorable as well.

This is absolutely adorable, I love the gameplay, the visuals, and all the sound effects and music! I feel like this had a shot a being mouse-only gameplay, but the controls weren't that hard to use as is. The purring when a cat gets an order is so cute, great job overall on this game!

This was very cute, I like the different mechanics used for getting an order ready. As someone pointed out already, I also got stuck kneading and couldn't get out. The visuals are very nice, and the game overall is very executed!

It's weird, I don't see a game submission below your comment like I do for others. I went to your profile and left and comment on the game though.

Cat & Mouse community · Created a new topic Very cute!

This is a cute game! I like the visuals a lot, and the controls were easy to use and understand. The flashing colors might be a bit much for some people, but overall very nice!

This is a cute little game! The enemy AI and little puzzle aspects will the pot were nice, and I'd like to see this fleshed out a bit more.

This was so fun! I really liked the abilities and puzzle design. The art and transition effects were really nice too.

Very cool gameplay mechanic, I really like it! Got very risky with the dogs around. Cute art too!

This is adorable, I love amassing an army of cat lovers! This was really fun to run around in and find people!

This was fun, controls were easy to use and the objects nestled nicely on the shelfs and tables and suchwhat. The timer was a bit to long in my opinion, I didn't feel like I could keep up with the mess for that long. Nice visuals and nice audio.

Cute game, very similar to those old-school flash games as someone else pointed out. The art and music are really nice too.

Wow, what a cool game! I like how there were obstacles from behind and in front you, so you really need to stay towards the middle for the most success. Poor guy, needs to happen though ¯\_(ツ)_/¯

This art is gorgeous, the cutscenes were beautiful to watch. The levels were a bit short, but they were well executed and the guard AI seemed well done. Would love to see more of this!

This is a cool platformer, I like the progression of it and I was glad that each screen was a checkpoint I think the dash button could be mapped a little better, like to E or something, but overall very enjoyable!

Such a beautiful looking game, the visuals are stunning. As others have said, it is a bit difficult and I sometimes found myself drawing only for the camera to move because my mouse got too close to the edge, but the sneak concept is really good.

I sent two of them links to be added as admin and collaborators, but they are not currently awake. The rest of the team all said they do not have itch accounts.

This was fun, the physics and wind make for some cool gameplay! I loved that the background changed color as time went on, that was a nice touch.

This is really fun! I like the challenge of only having one dash at a time and also planning around the death zone. Very simple controls, yet complex strategies can be built on it! Nice work!

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Thanks for the feedback everybody, I really appreciate it! I see the bug that you guys are talking about with the game freezing when an enemy reaches the bridge; that was supposed to be another game over screen. Sorry about that! I'll update soon, but for now, if any more people see this before they play, if the game freezes, just refresh the page. It's a game over, so you'll have to start again anyway.

Edit: Updated! Game over works properly now.

So cute, I have a black cat myself so I love to see black cats in games! I could move with WASD, but I couldn't figure out which button was used to interact. If you can let me know, I'll try to play again.

So cute, I love the dancing animation! The visuals in the game really pop, it's fun to see! Gameplay was simple yet effective. Nice job!

Cool game, the ship's movement and firing was seamless and easy to control. The visuals and audio work really nicely together as well. I didn't like how the zone could go very off the screen, but that's my only gripe. Great work!

Fun game, the driving is very well done! Sometimes I got lost at a dead end, but the procedural road generation is still very good. Nice work!

Good game, I like that there are multiple levels that get a little more difficult with each one. The style is very cohesive and the audio works well with the firing. Nice job!

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This is a good game with some solid execution! It fit the theme very well, and the difficulty ramped up at a good pace. They were parts in the early game where I wanted to press a button and skip the rest of the timer because I made it to the zone, but that's just a minor suggestion. Good job!

This game is super complex even though the rules are simple (and I mean that as a compliment!). I love how much you got out of this game, and the theme incorporation is superb! It starts off pretty difficult though, so maybe if the enemies were a little slower at the start, players would have an easier time getting into the groove.

Cool concept for a game, I like the difference between the environments and audio for the office and the immune system, it felt very intense inside the body! I tried to restart when I lost, but pressing space just duplicated the pill asset, so I couldn't get it to play again.

Nice driving! It took a second to get the hang of, so I'm glad the zone didn't start coming immediately. I really like the headlight and the skid marks whenever you take a turn too sharply.

I really like the visual style you went for, it's super unique and cool! Gameplay was both simple and challenging; I ended up mostly just focusing one side to get a higher score while occasionally doing back to get some flies on the other side. Nice use of the theme as well!

I love this game! It gives me strong fruit ninja vibes with the physics and having to not hit the bad shapes. This was super fun and I liked the use of the zone to get more points, it made me wait for some of the shapes to see if they would enter it. Music fit really well as well! Great entry!

This is so cute, the sheep assets and sounds are adorable! I had to restart since the game bugged at one point and I couldn't move the sheep anymore, but overall very fun and some cool AI work!

Great use of the theme! It took me a bit to realize that you can only shoot in the blue zones, but once I did, the game became pretty fun for me. The one main note I have is that the sound effect for the green circle shrinking was way louder than the rest of the audio.

The atmosphere for this game is super well done, the visuals and music really play up the eerie aspect of this game. It's a bit hard to see where the enemies are which led to not surviving very long.

Nice concept and great execution! I'm not great at rhythm games, but I found these controls very easy to work with! The music was really nice as well!

My goodness, the assets are adorable! This is a fantastic use of the theme and the AI is done super well!

I see your mentions of 2 hours on fog of war, so I commend you for making that so well! I liked that more rage meant more vision.

The art is so nice, everything looks so good! It's cool that there are two endings, makes the game more replayable.

This is a cool concept for a game! I saw in another comment that you are a bit new to Unity, so this is a great start! I like the fluid animations of the player coming up and down, that looks really good. One small suggestion I have would be to add a timer of some sort, since I can't tell if the game has an end or can go on forever.

This is a great use of the theme with having to balance these two sets of stats! I like the humor in some of the cards and endings as well.

This is a really cute game! It was fun trying to get the gingerbread men to go where you wanted them to; the AI is really well done!