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Bottlemancy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #5 | 3.917 | 3.917 |
Sound | #24 | 3.500 | 3.500 |
Enjoyment | #32 | 3.458 | 3.458 |
Overall | #37 | 3.433 | 3.433 |
Visuals | #68 | 3.125 | 3.125 |
Black Cattiness | #72 | 3.167 | 3.167 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Say something about your game if you wanna! :D
Bottlemancy is a roguelike were the black cat hero casts spells using the power of smashing bottles! The more bottles you can smash at once, the more powerful your spells!
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Comments
This is a cool game, I like the billiard mechanic a lot! It got a little frustrating to only have a couple left at a time, so I would've loved to see a board reset more often, and with different shapes as well! Very cool physics on everything, overall very enjoyable!
After seeing what I was up against on my first try, I was able to strategize and on my second try made it to the end and hit a 180 for my last attack. Very creative way to use a mechanic like this, and super satisfying too. Very well done!
Also didn't expect the music to go that hard, damn
Nice little billiard puzzle.
More ways to control (like being able to reduce the launching force, or to remove the cat from the board) would greatly improve the experience. Many times I was just bouncing around for the last 2 bottles when the front enemy had 3 HP left, meaning that just after the field reset I had to waste all the bottles just to finish that lowlife thug :<
The rolling physics is really cool, well done putting a game out of it!
The strategic layer was a little unclear, and the feedback from enemies was hard to judge, but I got a first try victory. The sound may have been a bit loud with all of the bottles breaking?
It's certainly an innovative little experiment, and I'd love to see a follow-up!
Interesting game! It was fun to play, maybe I would add some fast forward or skip button for when we collect the attack points, etc. Also, I would change the mechanics a bit so that all the attack doesn't get wasted on one enemy. It would make sense if it were a bit more strategic, but because it is almost pure RNG then it would make sense to add some strategic element to it, or make it attack the whole group.
If there's time I would add some settings for volume, etc. Other than that, I liked it. Simple and effective.
What a game!
Very satisfying sound of damaging the bottles and great overall visuals!
I think it is a bug that your whole damage is wasted only on the 1st enemy right?
I've gathered 40+ points and i had 3 enemies (10, 20, 20) and it killed only the one with 20hp and did nothing with the rest of my points :(
Really cool game!! Found myself determined to beat it for about an hour lol
My only complaint is the long pause between each move (I'm assuming it's because the objects are still slightly moving), and it would be nice if there was a restart game button so I don't have to wait till I die to attempt the whole thing again.
Other than that, very well made! Congrats!
Thank you so much for the kind words and feedback!
Nicly done!
I loved the idea of the game, very creative. With a good balance of battles it will be incredible, good job!
Original idea , good work !
Amazing visual style! Good job, I give all 5 stars! Could you also rate my game?
I have a lot of fun playing this game!! The game design is so cool!
I had a LOT of fun playing it!! The music is great and the gameplay is very innovative. I think that it would be cool if there was a potion that makes your magic spell go thru all the enemies. The game has a lot of potential, and I would love to see if it has any updates. Congrats! :)
This is a great well-polished game. It captured the theme perfectly. The sound effects, pixel art, animation of the rolling flask and the glow left particles all was top-notch. And the replaybility of this can increase quite a bit if the difficulty is raised a bit like providing less starting flasks. Otherwise really cool game. I was able to win as well :)
The gameplay has a TON of potential, i mean pool AND roguelike?! That IS crazy
This could be a really decent game with some polish. I was thrown back when it wasnt a rougelike peggle but actually a pool style game. really good concept and i would pay for a polished version of it for sure! Wait time killed me though for sure.
Neat game! It very much used the chaos theme!! But it was also slow in term you had to wait quite some time till you get to play again.