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Toyzilla Terror's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1546 | 3.323 | 3.323 |
Overall | #2804 | 3.086 | 3.086 |
Style | #3165 | 3.000 | 3.000 |
Creativity | #3655 | 2.935 | 2.935 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player scales up in size and you build the city to destroy it
Development Time
96 hours
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Comments
Very enjoyable survival game!
Those chess pieces don't know what's coming for them! Great fun
Very enjoyable survival game! Toy themed games are always FUN!!
Always fun to be godzilla! Fun little game! Good job!
Well this is pretty fun, you could have differentiated the enemies a bit more and made toyzilla a little bit larger to emphasize scale more, also health didn't seem to increase when I bought the heart card. Really nice game though!
Pretty cool game :3 Though when the block shopping thing popped up, the old wave didn't go away, so I got attacked a bunch before I could react lol. But yeah, was pretty fun!
i enjoyed this
The game is cool, but please remove the soap from the textures.
Good job mate!
This is a really creative idea! I thought of both something regarding kaijus and toys but at no point did I put two and two together haha. It's a very sweet concept and the idea of using upgrades as obstacles is very cool. I could see it be developed into a larger project!
I really liked this game, it was fun and the right level of challenging, plus the toy style is awesome :)
Very fun and simple game!
Quite easy to cheese and master. But a very fun and creative idea. TOYZILLA WILL DESTORY EM ALLL!
Cool game! It is a bit easy to cheese and hide between the obstacles but other than that I liked it :)
This was really fun and addicting. Here's just a few constructive criticisms.
A few bugs I noticed:
If you put a building on yourself or an enemy, it has a chance to launch yourself up or push yourself through the floor.
After restarting, (or dying), the cost of your building, and their sizes does not change. This can lead to getting very powerful attacks at the beginning of the game. ( This might not be a bug)
Other criticisms:
Another couple of buildings would be a great addition to the game. I especially wanted a speed building while playing.
While the waves signified stopping points in the game, they felt distracting when they appeared with a bunch of enemies around you. Maybe causing the wave to end when all the enemies are gone would improve this.
All said, this is a great game and was a lot of fun. Continue the good work!
My life is a toy life
Addicting!