The daggers mechanic is really creative and I don't think I've seen it in a platformer before(probably wrong but still) and I love the design of the jester dude. Great job overall!
kol in the river
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Its overall a good game and I love that snail sprite, but the player controller could use a little work. Both the input detection for activating the shell and gliding should be checked every frame so if the player is slightly mid air before they touch the floor the input isn't disregarded and vice versa for gliding. Regardless, the game feels pretty polished for a jam, so good job!
Really well done and simple game. The laser is so fun to use and delete all the asteroids and aliens with in go. It seemed that I could use the laser forever because I gained energy from the enemies I killed after using it. I don't if this intended but it felt a bit like an exploit, but also it was very fun to abuse so great job either way.
I don't know if you know this, but the game doesn't properly scale in full screen, this is pretty simple to fix in Godot. Go to the project settings, then window, and change the stretch mode to viewport, and the aspect to keep. This will make your game will stretch and squash without losing its aspect ratio. I don't know why this isn't default, and its my least favorite part of Godot because not doing this messes up so many games' UI once they've been uploaded.
Anyway... great game!
The mood of the game was incredible, really really cool. I loved the weird (hivemind?) creatures and their dialogue, awesome world building, I'd play the whole thing if it was a full game. My one issue was that dying was brutal, I would have preferred one hit point and restarting in your current room rather then five and replaying the whole game. Awesome game as whole though.
I tried to finish, but the jarring motion of turning the camera made me too motion sick to play, and the UI broke, maybe this is only an issue with the web build but if the camera is fixed later in the rating period I'd be happy to replay this one. But what of I could see was pretty cool. Your 3d model style looks really fun.
This was pretty fun and the music was just the right amount of intense, but the initial 4 runs of dying instantly without the ability to do anything was a bit annoying. Maybe make the initial growing speed a bit faster or allow the player to do something to the enemies without buying a cannon, like how a clicker game starts with you doing the action before your cannons are built up.