What an adorable little story. Good stuff!
Kovakomes
Creator of
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The player character's head was the only thing I noticed that was jittery or perhaps blurry is a better word for it. Only happens when moving the character. The physics interpolation suggestion might be the wrong call. It could just be that the movement animation on the head is not aligned for a few frames, creating a stutter/blur effect. I'm just guessing though.
I remember selecting "interpolation" on a rigidbody before to fix the jittery behavior for unity physics objects. Not certain if that will help, but hope it does.
https://docs.unity3d.com/ScriptReference/Rigidbody2D-interpolation.html
Thanks Sebastian! Interesting how you portrayed the art style as a perception blur of memories. The idea to depict everything in black and white was definitely planned. During the initial few hours of brain storming several game ideas for LD42, our artist was sketching a character on paper. Once we decided to go with "Unfamiliar", he showed us his sketch (which turned out to be George). We thought the black on white sketch style art would be great for this topic and would help portray a sad atmosphere.
Anyway, glad you enjoyed our game and thank you for writing a wonderful article.
Thanks! It was built with simplicity in mind. I wanted the players to easily pick up and play the game.
Once the voting process if over, I intend to make some adjustments. I'm considering the suggestions to make the obstacles outright kill the player, or at least more punishing to collide with one. This would most likely force a reduction in the amount of debris falling from the sky, otherwise it would be nearly impossible to survive!
Anyway, I appreciate the detailed feedback and thanks for playing! Glad you enjoyed it!