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IceHeist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #27 | 3.824 | 3.824 |
Overall | #32 | 3.765 | 3.765 |
Completeness | #38 | 3.824 | 3.824 |
Quality | #49 | 3.647 | 3.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really cool game. The scene transitions were well done. They really put a bow on top of everything.
This is really cool! Love how you've brought 2 mini games together in a way that feels thematically consistent and brings some variety to the gameplay. Nice visuals too, has a lot of charm and character (which can be tricky to pull off within these restrictions). Great work!
I had so much fun with this game, I just wish there was more! The rhythm-sidescroller hybrid was very surprising and very inventive, not to mention it mirrors the theme and title perfectly (ice for rhythm, heist for the scroller!). There's so many possibilities with just these two components. I personally would love to see the heist portion expanded on.. not just in enemy types but duration -- I'm a total fanatic for on-rails games sooo this part appealed to me greatly haha. Wonderfully done
This was fun, and it has a lot of potential to be expanded even further! I noticed how in the mines the camera moves a bit at the rhythm of the mining, which is a tiny detail that makes it way more intuitive and fun—I loved that.
Being able to crash the frost wraiths against their own blocks is a nice risk-reward situation; you can choose to either just dodge them, or try to crash them which is riskier but buys you some seconds without them around to focus on dodging spikes. I will say though that to me it always felt like just dodging the wraiths was the better choice, as they wouldn't fire if you were constantly moving up and down, but having the other option is really good.
Good job! โฅ
Cool combination of gameplay! The two different parts of a level come together nicely.
Well done! Love the little details. A thing I noticed is that when you have 0 magic ices and you lost it appears -1 magic ices for a second. Kinda weird. Maybe you shouldn't be able to go to second minigame if you don't have any magic ice. Overall, very nice game.
The number was only supposed to be temporary but I ran out of time to change it lol
WOW this game is so clever! Having ice blocks double as health? Being able to kill the attacking slime? And I can only hope that if it turns a spike into an ice block, you can collect it to restore your health. The only things I think this game are missing are more levels (obviously) plus probably more minigames or even just stuff to switch up the existing minigames, such as more enemies in the chase section, and maybe just a barebones story/intro cutscene to complete the experience. In terms of gameplay, though, this is quite perfect.
Well done! I like the idea of having the two separate mini games, but they don't feel disconnected at all, which I think is difficult to pull off. I think the difficulty scales pretty well too. Would love to see this built out with some additional activities/minigames. Well done! <3
There was going to be like a stealth mission for entering the cave or something similar, and upgrades for a town but I didn't have time to do everything I wanted ๐
Amazing game!
I really loved that you could save up "lives" in the rythm section to make it through the level :) Was a ton of fun. The difficulty also racked up nicely. Well done!
This was a ton of fun! I really enjoyed the difficulty increase as the levels progressed, it's something I skipped over in my own game. The menus are clean and the whole game feels super polished. Great work!
Thanks for checking it out ๐
This was great! I love the combination of both games and how the first one feeds into the second! Really clever idea! I liked how you could lure the wraith in such a way that it dies, pretty neat!
Well done, I had fun playing it! :)
Thanks ๐
I wanted a way to make them go away for a bit, but without the extra freezing they would be die on the spikes too frequently to even really be a threat at all.
Don't often see rhythm games in the game jams I've been in, so it was really cool to see that! Took a couple tries to get through the first level cos they're not my strong suit haha. Great job!
Thank you!
It was a pretty last minute addition too lol
Didn't expect a rythm-type game but here we are. Great work, aside from the polish of menus, I really liked how in the last section of the level (the dodging one) you can hurt the thing chasing you too. Some in-depth mechanics here.
Thanks :D
I wanted to go deeper but didn't quite have enough time.
๐ congrats for publishing your game. I really like the effort put in the menus, game selection,...
It's often a part not very well polished in game while it's the first thing people see!
Thanks, I spent way too much time figuring out how to make it work ahah