The idea is one of the best I've seen in this jam! It took me way too long to figure it out, but I did eventually, and it was fun. Deeperbeige said exactly what I think: "it just wasn't satisfying enough. With lots more juice, faster fire rate etc maybe I'd have liked it more." It was pretty solid though, I'd love to play a post-jam improved version of it! 8.5/10
KRis67
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The main concept is really unoriginal. The game got away with that by having a pretty cool mechanic, that being the colored walls. The level design however, was awesome at some places. I really like the name as well. As Mensch said before me, the physics and graphics are not great. Unless you're moving both balls at once, one's getting dragged behind, slowing you down. If you're moving both balls at once though, the one in the back will get stuck on the rope, slowing you down. The graphics are bland, if you would have changed the default skybox, it would've been okay.
With good level design and mechanics, but not very good everything else, this was solid. 6.5/10
The graphics are the best I've seen in this jam! Bogden already said everything I wanted to, but I'm going to one up that the cheese shoot shouldn't consume ammo if it didn't hit anything. I don't know how many times I had to restart the level because of it, but I know I can't even count that high lol. The only other problem with this game is that it didn't get that many ratings yet, hopefully it will. 8/10
The idea was really clever and the graphics are great. It was a bit confusing at first, but it was a fun puzzle game once I got what I was supposed to do. The biggest flaw I've noticed was that you can't turn without moving (if that was what you intended, I'm sorry, I just like being able to turn in one place). 7/10
There's an invisible space in the level where switches are introduced, right above the switch on the top.
It was pretty good. The final 4 levels (except the final one) were brutally hard, though. The mechanic where you become 2 when coming out of 2 teleporters was fun, but when you go through again, the game resets, thinking that's too much clones. That caused a lot of frustration in the last actual level, and it took me at least 20 tries to beat it. Also, you couldn't decide if you wanted to name it Telestick Portman or Telestick Manport? 6/10
Attacking stops you. That's really frustrating when getting through boxes in your way. And sometimes, the attack line (idk how do I call it sorry) doesn't want to attack in the direction I want it to, so I can't even start the chain. But when it does work, the combat system is really fun! I'd like to see this game getting better after the jam. 7.5/10
Also, kudos for that game over screen. It's the best I've seen so far, along with one that simply said 'oh no'.
The idea is amazing, but mostly everything else is not that great, and it has a few glaring issues, one of them being that the wire feels a bit awkward at times. I like how the game looks, though. It has a lot of potential to be an action-puzzle game, and I'd love to see this improve after the jam! 7/10, but I can see this win simply because of the great idea.