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KRis67

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A member registered Dec 25, 2020 · View creator page →

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The idea is one of the best I've seen in this jam! It took me way too long to figure it out, but I did eventually, and it was fun. Deeperbeige said exactly what I think: "it just wasn't satisfying enough. With lots more juice, faster fire rate etc maybe I'd have liked it more." It was pretty solid though, I'd love to play a post-jam improved version of it! 8.5/10

The main concept is really unoriginal. The game got away with that by having a pretty cool mechanic, that being the colored walls. The level design however, was awesome at some places. I really like the name as well. As Mensch said before me, the physics and graphics are not great. Unless you're moving both balls at once, one's getting dragged behind, slowing you down. If you're moving both balls at once though, the one in the back will get stuck on the rope, slowing you down. The graphics are bland, if you would have changed the default skybox, it would've been okay.

With good level design and mechanics, but not very good everything else, this was solid. 6.5/10

I liked it! The idea was fun and the levels were just tricky enough.7/10

The graphics are the best I've seen in this jam! Bogden already said everything I wanted to, but I'm going to one up that the cheese shoot shouldn't consume ammo if it didn't hit anything. I don't know how many times I had to restart the level because of it, but I know I can't even count that high lol. The only other problem with this game is that it didn't get that many ratings yet, hopefully it will. 8/10

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The idea was really clever and the graphics are great. It was a bit confusing at first, but it was a fun puzzle game once I got what I was supposed to do. The biggest flaw I've noticed was that you can't turn without moving (if that was what you intended, I'm sorry, I just like being able to turn in one place). 7/10

There's an invisible space in the level where switches are introduced, right above the switch on the top.

It was pretty good. The final 4 levels (except the final one) were brutally hard, though. The mechanic where you become 2 when coming out of 2 teleporters was fun, but when you go through again, the game resets, thinking that's too much clones. That caused a lot of frustration in the last actual level, and it took me at least 20 tries to beat it. Also, you couldn't decide if you wanted to name it Telestick Portman or Telestick Manport? 6/10

That was legitimately funny. Kudos to you. 7/10

Bamboos with jungle balls. Very fun and polished, I'm confident this will be in the top 20. 10/10.

Attacking stops you. That's really frustrating when getting through boxes in your way. And sometimes, the attack line (idk how do I call it sorry) doesn't want to attack in the direction I want it to, so I can't even start the chain. But when it does work, the combat system is really fun! I'd like to see this game getting better after the jam. 7.5/10

Also, kudos for that game over screen. It's the best I've seen so far, along with one that simply said 'oh no'.

The idea is amazing, but mostly everything else is not that great, and it has a few glaring issues, one of them being that the wire feels a bit awkward at times. I like how the game looks, though. It has a lot of potential to be an action-puzzle game, and I'd love to see this improve after the jam! 7/10, but I can see this win simply because of the great idea.

I'm glad you enjoyed it! I tried to make pixel art graphics but gave up after 30 minutes because I can't do art lol

Ooh, that's a bug I didn't know about. I always used the arrow keys and assumed it would work the same with WASD. Sorry about that.

You have to jump up the block with the orange character so you can jump over the blue one, then you can space them out with the walls and the pads should line up.

Pretty fun! Other people already said what I wanted to, so yeah. 7/10

The idea is great, but it's a bit annoying. 7/10

This has one of the best ideas so far, and it's pretty fun. 9/10, I can see this one winning the jam.

The controls are jump and move, you can reset with R and go back to the menu with Backspace.  I wanted to add more mechanics, maybe with more keys to press but I didn't have any ideas worth implementing (especially since there was a strict deadline). Thanks for playing and I'm glad you enjoyed it!

The visuals are great. But the tower is way too weak, and the blue goo-balls take way too many hits to kill. Combine that with poverty and you've got yourself an unnecessarily hard game. 5/10

Very cute! I love the art style. I like how there's magnets together with different genders, I support them. 8/10

I love the art style, the idea is unique and the levels are pretty good, but the movement is quite bad, which makes the game way less fun that it could be. 5/10

I really like it! The levels were tough at the end, but still really fun. The art style is really cute, which immediately makes me love it. This is an amazing game all around! 10/10

The submission page for the GMTK Game Jam seems to be removed.

I can totally see this winning the jam. 9/10

Original idea, decent visuals, pretty fun! I enjoyed this one. 6/10

Pretty fun! It says "Avoid touching this bad boy or you'll be big dead" on the squares you have to collect, though.

I love the popup when you die, it simply says oh no

This looks like something made in Scratch. The dragon looks really weird, the extra body parts (I guess that's what they are?) don't line up with the head, and the obstacles are too unpredictable. But it's not not fun, it's Snake after all, and kudos for making artwork. 3/10

Pretty cool idea! It's a bit buggy sometimes but overall it's not bad. 6/10

No, I'm a man of milk smh

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If you have max score on every song in Hard, you'll be able to play Week 8 if you install Linux and Windows ME at the same time.


Edit: Don't do this