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kure1

18
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3
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A member registered Dec 05, 2017 · View creator page →

Creator of

Recent community posts

use wine instead of a vm for now, the game runs perfectly fine there

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thank you very much, amazing work!

 As we've said before, this game was just a test drive for an engine we're working, we'll be working on a real game this time around with the same characters (this time with windows support for sure), this art is a great motivation to us, thanks again.

sorry, I don't use discord, so I couldn't see your message

Thanks for playing and for the detailed review. The bug you encountered was an oversight, I did some adjustments in the movement and forgot to update the release executable, the version you find in the sources_code.7z  has this fixed.

> I also didn’t expect the Vision card to be an AoE attack, because it’s supposed to be Vision

 basically "lack of polish and vfx", the idea behind the vision was that they would make the enemies attack their allies, because they see their allies as enemies or something.  That's what it does in the code, but we don't have any special effects to communicate this (also overpowered, you basically trade gauge  for not getting attacked and doing damage).

>I thought all it did was swap cards and did not notice the change in HP at first. 

I remember putting this detail on a dialogue before, but removed for some reason, sorry.

This game was a test drive to our engine, we'll be working on a tactical game once I work on some tools for it, we'll reutilize the harebell setting.

no prob, thanks for trying, I'll make sure to ready windows/web ports next time. 

it's a linux build, are you on linux?

fly with the character feels very good and chaotic.

good, the music is as loud as in my game. I was also looking foward to share my score on twitter, but the button didn't work.

some effort was put into it,  good

the water vfx pleases me immensely for some reason.

very nice, it would be cool if the levels were interconnected, you could make so that if you fall from a level, you end up on another.

thank you very much, yeah, the game is way too much tolerable with jumps, the controls are like this because you'd  use the down and right arrow keys to attack, but we cut the mechanic the day before the deadline, sprites weren't ready 

thanks

thank you very much, the enemies were cut the day before, the sprites weren't ready, the game will be updated after the game jam.

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the game is pretty fluid, an unusual choice for the genre I noticed was that you can't aim in all directions. The  problem is that the game doesn't build upon this choice, like a more dangerous environment , requiring good positioning to shoot enemies. You can collect all the keys before the timer even starts, the game is that short or am I missing something?  

thank you very much for the feedback, 70% of the ideas were cut the day before because the time was running out, we may finish the game calmly now.

always wanted to learn c++, raylib sounds pretty cool, I might try it.

hello, thanks for playing! really? you can't shoot on this game, when you press Z you incinerates every bullet near you, this isn't happening?
and when you die 3 times the game is supposed to end, unless you pressed  P, on this case, you have infinite lives.