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Gunzo (Pirate Software gamejam 16)'s itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1PEkveWwajOlrpyOizLMrFnHZMXefD2pHJZxraaO1iYA/edit?pli=1&tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
A platformer where you are a gun. Every time you shoot, there's knockback. Shoot to either hit targets or navigate throughout the level. Shoot all targets to unlock the exit door.
Please explain how your game fits the theme:
You are a literal weapon, and everything you do is shooting related. Seems pretty weapon like to me.
Is there anything you'd like the judges to pay particular attention to?
There is a secret level, to get to it there is a hidden path in Level 6 that leads to an ammo refill (look for backgrounds). If Thor plays on stream, we'd like for you to tell him about this. We have prepared quite the surprise in the secret level.
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Comments
I had a lot of fun with this. there were several levels I couldn't beat but I beat 5 and it felt like an accomplishment so here you go.
The first level definitely needs to be easier but I did beat it after some attempts.
I suggest making your first level easier. Gotta ease your player in and teach them a bit so they don't get too frustrated. The shooting mechanic feels pretty nice. Maybe some other mechanism to control the gun while he's on the ground would be a good addition, i didn't really like the mouse rotation controls for that. Overall though, nicely made game!! Good job!
The game is quite challenging indeed! The gameplay is simple to understand, and the movement feels nice too. I'd say 18 bullets for the handgun and 6 for the shotgun is quite harsh, I think you should ease in the difficulty a bit, especially at the start of the game, just to let the player familiarise with all controls first. Also, I think the ammo refills need to be more prominent. Larger and flasher icons would be nice, just to promote the fact that this needs to be collected!
Anyway, I think you've done a nice job making this awesome game! Well done!
A good game with a decent amount of difficulty. It takes a bit to get a handle on the controls but you can start moving pretty well once you get there. I think giving the first few levels a bit more of a tutorial style focus would be helpful in easing the player into the movement of the game without having to reduce the overall difficulty of the game. Besides that when I tried to corner some shots I was a bit surprised seeing them hit the walls so maybe shrinking the collision hit box that checks for walls on the bullets. Outside of that I think the level design was smart, the visuals and sound were nice, and the game expands upon itself in a smart way leading the player to more interesting situations as the game progresses
That's quite challenging for me, but just the right amount~ Very neat idea!
Damn, I suck at this game :D But anyways, I think its an awesome game and definitely one of the types some streamers will play. Its unique, it clumsy (in a good way), its challenging and its fun. First thing that got me was the weapon on main menu. I think it was an awesome decision. Had to spend some time figuring out how to play but once I did it made sense and was even more fun. Slow mode was sooo nice. Overall good game. Given more time I'm sure you would polish the UI and basically you already have a solid production game :)
Oh boy, this is tough. 😅 I'm historically pretty bad at these types of games, but that doesn't mean it's not fun!
Great level design!