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Lavenfurr

13
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A member registered Nov 23, 2018 · View creator page →

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Not my kind of game but its presented amazingly and most certainly deserves a high rating on that alone!

Feels pretty ambitious for a game jam game which is refreshing but there’s a large amount of downtime between doing everything such as extra dialogue which makes it quite tedious to play as it stands. It seems there’s a lot there already just needs refining and maybe some trimming down.

Very cute. Had a glitch on the first level with both of them which caused collision to despawn when I dismounted black but else its very polished and a pretty complete experience. Only game jam game so far I’ve played to the end.

Similar thoughts here. Although I’d also add you might just need to refine the visuals around the body and all, make sure its displaying crisp rather than blurred.

I feel there needs to be a manual for the combinations in this, else its just guesswork.

This has a really strong sense of direction but sadly I do not understand fourier transforms at all so I can’t really play it.

The second level is super hard (spikes require a perfect jump) but I like the mechanic a lot. Seems to run pretty slow which can make controlling hard alongside a really long intro cutscene. In the end though it ends up being quite charming.

Love the concepts but the movement feels like it can be a bit rough at times, ie slidey or in the case of the platform in level 5, the collision is uneven so it can be hard to make the jump.

The concept is pretty fun though, lots of character switching games but not many of them have unique mechanics on each character.

I couldn’t get them to connect at all which meant I couldn’t play it sadly, it looked like it could be fun though! The sounds were quite loud too though.

Really cool idea but I found it incredibly hard to get to grips with how they combined, maybe its just a bit out of my league though. The art is really clean too!

Art person (one of 3!) here, I’m glad you like Magna and the art! We were doing some modularity things at the end which ended up breaking checkpoints in roughly the last hour so we didn’t have much time to deal with it when we had levels to do too, deepest apologies for that!

This is great, would love to be able to set up servers with portforwarding so I can use this with my friends online too.