Thanks for playing! :)
lazy_tiger
Creator of
Recent community posts
Doesn't look like browser version is working, so I tried Win one, it takes a lot of understanding to get how to do the jetpack mechanics here and eventually I got stuck with laser button and a crate - any way I put it, it doesn't open the door. But I liked the lizard design and how he moved his legs and head :)
Hi all, I liked the game, but guys, you should really put some instructions for players :D
For wandering souls: on first stage kinda smash space bar to gain O2, then second stage use WASD to move around and E to gather sea urchins, while diving you can press space bar again, when timed with visual queue it will stop you O2 from depletion for a moment.
All in all it's fairly easy to collect all urchins, the game could use some music, but visuals look pretty :)
Ok, so I decided to use google transtale to understand what this game is about and to give it a fair rating and it worked out pretty well!
For anyone who's been wondering: we are wiedling the power of the wind and playing a role of a cloud maker in a world of ruined ecology, you can either: accumulate clouds, decrease their density or rain down with all the clouds on the map. First maps are easy - you need to make clouds by accumulating them and then blowing them over dirty/dusty mountains or forests (same power as accumulation, just press on the boarders were you make clouds and move up or down to blow clouds up or down). When you clean everything, you can move to next level. Then you have fire storms or rain clouds you can make, you need to apply them to negate opposite effects on the map (fire in the forest with rain cloud). It gets a bit harder when you rain too much and tilt the effect in the other direction, so be careful :)
All in all, the game is chill and I liked it, especially when it got a bit harder to clean all map without damaging other places. Although developers really could've thought about adding more languages in their game, there's not too much text in the game and it's not crucial to it's quality.
Hey! Thanks for trying out our game! Some tips that could help to calibrate voice recognition better:
- Shorter but strong exhales and inhales
- Inhale through nose and exhale through mouth
Please take breaks if you feel like you breathed too fast. We're aware that at the moment breathing control isn't ideal so you can also switch it off to play through the game simply with arrow keys :)
During early concept we wanted to implement a binary control and have stricter timing to make gameplay match a rhythm play style. We thought about making a simpler control with just sound/no sound, but we decided to move on from that idea, because it simplified the gameplay a bit too much, and used cross-correlational analysis of breath spectra to try to implement out initial idea of detecting breaths themselves, which isn't perfect at the moment but with some fine tuning can be marginally improved :)
I actually managed to get past rocks, but got stuck in the pond afterwards, I don't see objects to interact with D: but I like the idea to blow stuff away or in.
One thing that could improve quality of life here - all 6 buttons that control a character are on the same side of the keyboard, same small space, if you use arrowkeys for movement, in my opinion it would make it easier to control the game :)
I really liked the retro artstyle, it's simplistic but paints the picture right (eyes in the basement!). I felt sad for the main character, no one deserves comments like they received. And even if that all was just a nightmare, I like the detail about the cat plush, that hints that maybe it wasn't just a baseless dream and perhaps there's something bad that happened to the main hero in real life as well.