Ah, sorry to hear you ran into that bug; didn't have time to squash it before submitting. Glad you enjoyed it, thanks for playing!
lefthandedheather
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Sounds like you may have encountered the one known bug we couldn't squash in time; occasionally if you place pieces next to each other, they'll get into a funky state where they magnet to the wrong area and cluster up. Hope it wasn't too intrusive, thanks for playing! Will check yours out if I get a chance.
Oh god, 3DS Max flashbacks. This is such a great take on the theme of the jam, and really captures the feeling of trying to frantically figure out a tool that you're not super familiar with.
If y'all decide to keep developing this after the jam ends, I'd love to see a version of this where the materials for the template objects are transparent or outlined rather than default opaque, it might make it easier to figure out what goes where in cases where you placed something so poorly that it covers up other elements (not that I did that or anything...). If you want to lean into the "oh crap my boss is going to fire me" vibes, you could also make it so that the "Boss Incoming" alerts change while you're in the middle of placing objects or looking for the next one, would really ratchet the tension up haha.
Great job overall!
Hi there! If by tokens you mean the hex shaped tokens that you can spend in the shop (on the left of the screen), those are Honey. Each piece that you place in your tower is worth a certain amount of Honey, which is written on the bottom right of the card before you place it down. If you don't have enough Honey to buy a new piece in the shop, you can always just continue by pressing the "Next Round" button on the right of the screen. Hope this answers your question, thanks for playing!