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Lexpeartha

31
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1
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24
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25
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A member registered Mar 07, 2021 · View creator page →

Creator of

Recent community posts

I see it! Def will check it out since I´m just starting out in that area.

It might be a nit-picky, but could you in the future try to compress the files :p ? Will help my sometimes slow network a ton…

Awesome, thanks for reply 🙏🏼

Hi, hope you are doing well.

Hopping back here to see how´s progress coming along, and to ask is it plausible to get a music / ambient sound walk-through for assets like your´s?

Wow, kudos to the writer - as huge fan of crime novels myself, dialog was so on point. Incredible how it’s all made in one week!

Love the vibes, but I was a bit too confused on what to actually do to progress. Tutorial for these kinds of games (even a very light one) is a must imo.

It’s clear you’ve put a lot of love in this and it shows, good job on making it across the finish line :)

Love the aesthetic. Lost my mind when I’ve seen this was made with React!

It was a bit confusing figuring how browser works, but I figured it out eventually. Overall very dope, hope you continue work on this!

DAMN, wasn’t expecting that. Caught me off-guard, especially realistic part, amazing game!

Hi, thanks for amazing work on the game!

A bit unrelated, but I’m really curious about how you decide on which instruments to use when creating the music piece you write. Do you have your go-to instruments, or you find something on the fly?

Hi! I’ve went through your videos! It’s very interesting to see your work process. Out of curiosity, how long have you been using these tools (blender, paint.net etc) to become proficient enough in them?

Anyways, here’s my (hopefully constructive) feedback:

  1. Please use those plugins that show what key you’re pressing on (for shortcuts and such), I’ve found myself having retrace the steps to hear audio again and deduce what keys you mentioned (most of the time it is audible, but more accessibility never hurts)
  2. It would be very cool if you could leave all links (or maybe even additional links or resources, for further research and experimentation and such) in the one place for the corresponding video. None of the links are too difficult, but It will make their access way easier
  3. Make more stuff… I really liked it! Can’t wait to see how you do audio, since my knowledge about that is exact zero!

I think primary reason people buy assets is that it saves a ton of time. Even if your methods were public, most people would still prefer assets because all the work is already done and is ready for usage.

I think value in having access to the way you build stuff is twofold:

  1. For people wanting to expand on your assets for their specific project and continue it’s development
  2. For people learning and exploring different ways to achieve PSX aesthetic

I fall in between these two categories, so to me your new package showing how you create your stuff is no brainer, but I’m just posting this to say that there’s no need to be defensive about this stuff, since audiences don’t overlap too much! Anyways, I appreciate the work you do so much :)

Really glad you decided to share how you create your stuff. Will make sure to leave constructive feedback once I get some free time to go through all this!

Thanks for this <3

Yep, UI needs some rethinking. Look and title of the item don’t really matter, as effects are randomly chosen from the pool of predefined effects for each item (that’s why you can sometimes see armor healing you or giving you attack boost)

Thank you so much for the offer! I’d love to see what you come up with for theme song and sound effects.

That’s sort already on my to-do list. Whether it makes it into this version of the game or not is still up in the air.

After receiving lots of feddback, it’s clear that items need a lot more love - which requires almost rewriting of everything.

Thanks on the input!

Thanks for leaving very informative feedback, really glad you enjoyed it :) I find idea with blocking action particularly interesting, I’ll keep that in mind for future updates.

Cheers!

Just hopping in to say thanks! Used this for my game Strata

I get it, no pressure - you are already doing amazing stuff for us :)

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Amazing how much this asset pack improved since I bought it a year ago!

Also, have you considered maybe giving a .txt or .docx file about tips on how to create additional models that are cohesive with these ones? I’m specifically mostly interested in how you do shading on the texture itself (and there seems to be some noise over it?), but I figure others might be curious about such details aswell!

Keep it up mate c:

Great retro game!

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Thanks for the amazing year full of assets <3

You’ve become my go-to when it comes to pixelated fonts ^^

Best of luck in 2024!

Hi, I’m engineering student with experience in Godot (both GDScript and C#) and I’m looking for a team to join. Leave reply with your discord if you’re interested :)

Tysm for playing and sharing it, really appreciate it :)

Also to note, if you’re on linux it might require you to have dotnet sdk

If you’re on a windows just start .exe file. If you’re on linux, make sure you right click -> properties -> and allow for file to be executable as program

Awesome work mate! Used this for the game I made this weekend

Pretty dope asset pack, can’t wait for the next one :)