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Lindashee

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A member registered Jun 07, 2020

Creator of

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Survived until 20K points before the moths were becoming too quick for me and nibbled away at my yarn, oh no !! 

Very nice concept and I liked having tit bits of information spread around. I struggled with the last room until I gave up because what I thought happened was completely wrong and despite getting two lines right, the rest, I was still clueless. I am not sure if that's just me missing clues or if there could be an easier way of laying out the puzzle.

All in all though felt very polished and I liked the artwork and style used. Some fonts were a bit tricky to read even for me and I don't normally struggle with that.

Nice submission and congrats :)

Very interesting method of deduction and I like the premise of needing all 3 of possibly multiple people until you can figure out who it really was, although the list of clues very quickly became overwhelming and it could probably use a way of tidying or sorting.
Perhaps having folders or a permanent board you can move stuff around and leave them where you decided, might help.

I had an idea of what I wanted to say but nothing put together worked and then I quickly forgot what I already tried. The center board would quickly get messy and I'd end up closing to re-open. It might make things easier, but maybe greying out combinations that have been tried once you put 1 option in the deduction box, could help desperate players. And that could even be a difficulty setting if you think it's making the game too easy.

In about 1h I found one motive and unfortunately had to stop playing & couldn't save but I guess it's one of the downsides of gamejams as I'm sure you were unable to fit in a save system in such a short time.

All in all, however I definitely think you should continue working on this as it's promising. :D

Feedback for the dialogue/UI :

  • Maybe a different font or different colour for internal thoughts might help differenciate what is spoken outwardly or not. In Phoenix Wright, slightly greyed out text represent inner thoughts
  • As we know we're Ashley Rose, I'm not sure I'd use a dual portrait menu if we're always on the left. Maybe just have dialogue on one side vs another side would be enough to understand when it's you VS the other person, or maybe you can mix colours or fonts.
  • I like being able to skip through text appearing because I'm a fast reader and sometimes had to wait to be able to reply with "..." :D
  • I think it's frustrating to repeat dialogue with someone once all topics are exhausted. I'd just disable the interaction button until new topics came up.

I thought that was a very refreshing and interesting concept :) Very nice and took me about 5-10min to solve. Could definitely see you expanding on that idea with more features and a full on story, but great prototype.

One comment : I think the start button is not doing anything ? Maybe it's not needed or I was confused by why it's there.

Super cute and wholesoooome :D - I was stumped for quite a bit thinking what am I missing but the artwork and music kept me motivated. Sounds like it could be a very intriguing longer story if developed. Feels polished for that amount of time too !

I had good fun and some of them took me a bit of time to solve - The only mechanic I didn't really like was being unable to push past pieces and having a really small board to move stuff around when I could already picture what I was trying to do.

I enjoyed it although I have to agree with marcgenesis. The music loop was also a bit much but you made this in a very short time and packed in quite alot of interaction, I liked it  :)

Took me a few minutes to solve some, nice and effective idea :D