Fun, nice art style that, while minimalistic reads quite well. I did run into some bugs where I couldn't freeze some water lines unless there's just a limit to how many you can, but I've restarted the level and won so all good. I find it bit difficult but I'm no good at platformers on a good day :D
Lindashee
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Looks pretty, I like the soundtrack too. The level was nice to explore but it is a bit challenging and rigid to get across, although I'm not very good at platformers. I also couldn't figure out how to get the spring platforms to work to go back up in some areas. Some enemies I killed by accident when I probably should have lost life or died.
Still I think this is good and hope you continue !
It felt very smooth and satisfying to play, the hoomans gave me a few scares with their mean rocks but ultimately no one can survive a wendigo. I would say the upbeat music was a bit funny/out of place in my opinion and it could have been fun to play into the weight and the size of the wendigo more (I would have moved the camera up, made his footsteps lower pitch, maybe some camera shake could have been fun) but, all in all, fun !
Really liked the idea ! Can't say I understood how to have a strategy however I think all the stuff I found was through sheer luck. I was tempted to just "level out" all the tiles to the same numbers before digging in swathes, but obviously would game over myself really easily. Cool artstyle and a different type of game for sure, reminds me a little of mine sweeper!
Thank you! I can assure it is 1-bit graphics however. This effect was achieved with a dithering post process which results in pixels being on or off in a scattered pattern. It's very good at translating gradients and other subtle details with the illusion that it isn't, but it is quite literally 1-bit.
Oh :( - I do find if one B-lines (not saying you did on purpose though) the monster will likely never catch up. That's definitely something that could have been improved and valuable feedback. I don't know if you fancy replaying it but it basically follows you by sound/footsteps and looking back will be a surer way of encountering it.
A few things could help to improve the game, as there's potential.
1) Explaining control scheme on the page or within the game itself - I wasn't sure what to do with the main menu at first.
2) The music seems to play in the 1st level but not the others + dying results in the music restarting on top of the last bit of music playing. At one point I had 4-5 tracks playing simultaneously
3) It looks like you can't jump while holding a direction key, I think that might make the game tad too hard
4) Few times where I landed on the moving platforms only to die instantly cause it moved away without me
5) Perhaps add a screenshot of one of your levels on the page too !! Show people what the game is about ;)
The start was pretty much like any other platformer... but then the music builds up and you reveal your key feature, in a very nice, surprising way !
The space to make jumps sometimes might be a bit too pixel perfect to get through, especially given the visibility, I would have appreciated having a bit of a wider berth for some jumps.
PS : If you full screen the game you can "cheat" and see the entire map
That is completely my fault! I made the level too big, hoping to give you lots of ways around the monster and adding more breadcrumbs of information, but as you'd expect, as time was running out we pivoted on adding more gameplay elements or working on the mood and I never got a chance to scale it down or guide the player much better. It's actually my first time doing any proper level design and I've learnt my lessons!!
Thank you so much for playing, really appreciate it!!
Hey ! I downloaded the game but was unfortunately unable to get past the intro chat. After your character talks about the snowstorm and having to move forward, I'm stuck on a black screen with snow.
I hope you'll be able to find out if it is indeed a bug and fix it as I'm sure from your screenshots there's something really interesting to play here !