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Absolutely massive production for 1-bit jam. Some minor bugs, but the overall product is incredible. Perfect palette choice and the dithering shader trick works like a charm! (I'm a godot dev, where can I find it?)
Didn't expect to be so immersed in a jam game. Everything's done really well and I love the creepy monster following you around. The sound of the game was done really well. Nice work :)
Thanks! We admittedly missed the mark at bit in terms of level design & mechanics, but we did spend a fair amount of time & effort on the immersion/atmosphere so glad to read that aspect was well received.
Really impressive blend of technical and artistic accomplishments. I did find myself wandering for longer than I'd like to admit, so maybe just a little more help for those of us who happened to walk right by things without realizing it xD Incredible what you completed in the time limit.
Great game!
That is completely my fault! I made the level too big, hoping to give you lots of ways around the monster and adding more breadcrumbs of information, but as you'd expect, as time was running out we pivoted on adding more gameplay elements or working on the mood and I never got a chance to scale it down or guide the player much better. It's actually my first time doing any proper level design and I've learnt my lessons!!
Thank you so much for playing, really appreciate it!!
this game is awesome!! i almost though you used grey but no its just white and black pixels, realy good!
1-bit & perception of dithering/print can be quite quite fascinating really. I actually had to double-check the dither post process shader I wrote half-way through the week because I thought a bug had crept & I was outputting more than two colours ; but no, that was just an illusion & it fooled me too.
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We also experimented with different colour pairs before sticking with this one (inspired by the Playdate display), which were interesting but ended up giving the illusion of three colours (dark purple & off-white is a good example which gives off the illusion of an additional yellow colour)
Anyway, thanks for playing & for the kind words!
Really cool game I got lost a couple of times but I like it a lot
Really like the art and the sound effects! The atmosphere really makes you feel like you're in there, wanting to escape.
I liked the atmosphere and the visual storytelling, managed to get jumpscared once or twice.
I'm so glad we managed to give you jump scares, like being funny, it's something hard to do on purpose without feeling forced. Thank you so much for playing our game !
This is pretty cool. I got lost in the southeast region of the map. A mini map would make life a bit easier :)
Thanks, a mini map or some more defined/directed regions of the map would have definitely helped! Something to add to the post-mortem.
i ve got lost too))
That's fair criticism, we wanted to make the player feel lost amidst the snow / fog, but letting the player get completely lost was not planned / good game design on our part.
Thanks for getting lost in our game though :) !
Can I borrow your artist for the next jam? I didn't think it was possible to do so much with just two colors. And the sound design... I got chills when I heard that door creak open. Love it!
Thanks! We weren't really sure what to expect at first, but overall we are quite pleased with how the combination of simple hand-drawn illustrations and post-processed dithering turned out..