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Windeer Jam Prototype's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #5 | 4.524 | 4.524 |
Music | #31 | 3.571 | 3.571 |
Gameplay | #58 | 3.286 | 3.286 |
Theme | #59 | 3.905 | 3.905 |
Overall | #82 | 3.468 | 3.468 |
Originality | #102 | 3.333 | 3.333 |
Is the graphics 1 bit? | #200 | 2.190 | 2.190 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The music was really loud and the wolf attack rolls were really small, but the overall game play was very interesting.
Art would get a 10/5 if I could.
I'm a bit sad because although the game looked like a very polished winner, after playing it for a while it feels a bit lackluster. [SPOILER] I won both the chest and the bunny test and was surprised to see that it rewarded me with nothing more than lore...
As for the gameplay, there's been a lot of walking simulator submissions for this jam and this game really gives me a similar vibe with how long you have to walk to get from one position to the next.
For the artists of your team: You guys should be hired somewhere, that's insane quality for a jam.
Art is amazing. I love the d&d theme and the mystery vibes. Although the pallet has 3 colors. Anyway, great game!
As many others have already said, very beautiful art. Love the style and the vibe of the game!
its a beutyfull game, but you used a 3 colors?
Nice work in the art. The premise its also really nice
Beautiful artwork, and like the idea of a DnD style game. As usual however I find myself having all bad dice rolls and running around thinking "welp... guess I'll never know :D" but it's got an interesting premise.
very nice graphics)
Great art & interesting world.
Really beautiful work. That's quite a fleshed out world for such a short time! I didn't understand how to get past the combat encounters though.