Thanks, still pretty new to trifold design and didn't put enough though into how the layout would transfer to an easy to use pamphlet, definitely something I'll keep in mind once I take a second pass at this. Making the map and creature stats the easiest to access is a good goal.
loadbearingsnitch
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Appreciate the feedback! Definitely want to do some tweaks to fix any errors and to make it a bit more balanced, wanted The Vessel to be a persistent threat that'd last multiple encounters throughout the adventure, and may not be defeated, but I think I may have overdone it in my unfamiliarity with balancing FIST encounters. Also kind of agree with you on the background color, wanted to give it a unique look but I think the printer friendly version ended up being a lot nicer to look at.
As a pamphlet this is a pretty perfect balance of evocative art and layout with functional conveyance of information. It's easy to read and sells you on what's unique about this scenario from the get-go. I feel like this would make a good one-shot to introduce new players to FIST because it really strikes that sweet spot of being straightforward and easy to grasp while staying dynamic and compelling.
A campaign framework that's right up my alley, tonally and historically. The traits and rolls are well thought out and numerous enough to allow for a diverse roster of potential characters, and the other resources make for a game that suggests a more distinct feel than simply FIST in the great depression. Layout is admittedly plain and would gain a lot from some artwork or more period photography. Would love see this setting expanded upon more as I think there's a lot of potential here.
Short and easy to ready, the submarine map does a great job of conveying setting while being a very functional navigational aid. Love the setting and the rising blood mechanic is a really clever way to increase tension and make things more desperate as the scenario proceeds. While it could use a bit more visual flair, it's a testament to the writing and mechanics that it manages to be so evocative with a relatively sparse layout.