Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

loadbearingsnitch

5
Posts
20
Followers
18
Following
A member registered Mar 29, 2023 · View creator page →

Creator of

Recent community posts

Thanks, still pretty new to trifold design and didn't put enough though into how the layout would transfer to an easy to use pamphlet, definitely something I'll keep in mind once I take a second pass at this. Making the map and creature stats the easiest to access is a good goal.

(1 edit)

Appreciate the feedback! Definitely want to do some tweaks to fix any errors and to make it a bit more balanced, wanted The Vessel to be a persistent threat that'd last multiple encounters throughout the adventure, and may not be defeated, but I think I may have overdone it in my unfamiliarity with balancing FIST encounters. Also kind of agree with you on the background color, wanted to give it a unique look but I think the printer friendly version ended up being a lot nicer to look at.

As a pamphlet this is a pretty perfect balance of evocative art and layout with functional conveyance of information. It's easy to read and sells you on what's unique about this scenario from the get-go. I feel like this would make a good one-shot to introduce new players to FIST because it really strikes that sweet spot of being straightforward and easy to grasp while staying dynamic and compelling.

A campaign framework that's right up my alley, tonally and historically. The traits and rolls are well thought out and numerous enough to allow for a diverse roster of potential characters, and the other resources make for a game that suggests a more distinct feel than simply FIST in the great depression. Layout is admittedly plain and would gain a lot from some artwork or more period photography. Would love see this setting expanded upon more as I think there's a lot of potential here.

Short and easy to ready, the submarine map does a great job of conveying setting while being a very functional navigational aid. Love the setting and the rising blood mechanic is a really clever way to increase tension and make things more desperate as the scenario proceeds. While it could use a bit more visual flair, it's a testament to the writing and mechanics that it manages to be so evocative with a relatively sparse layout.