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A jam submission

Heist RacerView game page

sabotage your competitors in order to win a game you would have never won.
Submitted by MattStov (@MattstovArt) — 21 minutes, 5 seconds before the deadline

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Heist Racer's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#124.0004.000
Originality#134.2504.250
Graphics#174.0004.000
Topic#194.0834.083
Overall#303.6673.667
Design#343.4173.417
Fun#553.3333.333

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme "Unconventional Means"?
the player instead of actually being fast needs to sabotage others to win

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Comments

Submitted

Hey, I played and rated this game on stream and enjoyed it quite a lot! https://www.twitch.tv/videos/1069191744

Host(+1)

Great looking game here, though felt like it was missing more environmental art instead of a simple one-colour floor. Minigames were fun except for the "twisting-the-handlebar" one, that could have been 5 times shorter than it was. Guards were a bit too difficult to avoid sometimes. Nice work!

Developer

I definitely ran out of time when it comes to the environment.. I was planning to make it a lot more like a warehouse, the handlebar one was extremely long ':D I could have definitely made it faster... thank you for your feedback

Submitted

It's a cool idea for the theme and has nice graphycs and music, but it has many bugs/problems:

- Sometimes you complete the sabotages on one bike and it doesn't count.

- In the knife sabotage, if you pull the knife too fast, it doesn't follow the mouse.

- The sabotage that you have to align with the blue line takes to long to complete, so you keep very long time exposed.

- There are too many guards, and sometimes they won't leave the bikes.

- You can walk away from the bikes when you're doing a sabotage and still keep doing it, but even doing that it's still difficult to don't get catch.

- The game is a bit too dark for me, but it's my opinion.

Because of these problems, I couldn't beat this game :(

Submitted(+1)

I liked that every veicle has its way to be sabotaged so it doesn't get boring. Sometimes it seems to me that it does not respond to commands, but overall it's Fun!

Nice job!

Developer

Ya i noticed minigames like the puncture minigame has things like the knife sometimes forget it's being held glad you like it otherwise :D

Submitted (1 edit) (+1)

Great game!  The graphics were great, and in addition to the good music and sound effects, made the game feel pretty well polished.  It wasn't quite clear to me at first how the game was responding to the theme, but after some hints from what I was doing, the helpful objective stated in the UI, and the newspaper (which, might I add, was funny, I liked it), I was able to deduce how the game fit the theme of "unconventional means." (I know you said how it did in the game description, but I had originally assumed that meant that I'd be actively competing with AIs and sabotaging them to win.)  I liked the idea and story of the game though!  Overall, I'd say I really enjoyed it.  I think the only issue I found was that, after a while, sabotaging the vehicles didn't add to the progress stat.  Other than that small bug though, I think you did a good job on this game.  Well done!

EDIT: Forgot to add, I also really liked the feature of increasing the window size by button!  The only thing I'd add is a way to decrease the window size as well.

Developer

hey glad you like the game!, the musician nando really did well with all the audio :D,  glad you like the newspaper clipping it was a fun little hint to what was going on, I wanted to add another in the beginning, giving a little briefing but at least it kinda showed itself after a little while, as for the progress stat it would only go up after all the sabotages for the vehicle would be complete, there would also be a little checkmark instead of an exclamation point. I hope it wasn't too much trouble though. as for window size, it actually loops around, so if you kept pressing z it would have gone to the smaller sizes after.

Submitted

Free rating !!

Submitted(+1)

Nice visuals, maybe a stronger shadow on the guards range of sight so that the player knows better how close they are to being caught. Some resolution fixes on the text also.

In the jobs for the motorbike try linking the wheel popping and handle breaking together so that the player needs to do both before the bike is properly sabotaged. Try making the handlebar breaking not as long as it is, it takes quite a while for it to break in comparison with the wheel popping.

Nice game overall though.