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Luis Lasbelin

126
Posts
6
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129
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91
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A member registered Jul 04, 2018 · View creator page →

Creator of

Recent community posts

Thanks a lot! It’s my first time making a solo TTRPG with resource management 😁 it was super tough to get it to work as expected

I’ve been considering making a Godot version now that I know how to use it, but it’t not a priority as I’m working on other projects (mainly TTRPGs)

Amazing concept! It was pretty funny making a weird slender man twerk. The voice acting makes it funny too :)

Yeaah! (/ω\)

I need to fix movement but I can’t update it until the jam ends.

Thanks!! (●’◡’●)

Mostly thanks to the awesome Godot community that helped me use some pretty awesome dialogue plugins that made my life soo much easier.

Thanks!! (●’◡’●)

This game felt weird to start but came out pretty neat and I like it after finishing this demo.

There are not exactly multiple endings and everything in the game are clues (though some are pretty obscure) to complete the game story.

There is one secret ending.

Thanks for the review!! (●’◡’●)

Just a little bit of banter hehe

Indeed! Music could be a big upgrade

It scared me the first time! I didn’t expect ending 3 and it’s cool!

Overall a really good investigation game. It has everything you would want.

Overall a really good investigation game. It has everything you would want.

I had a problem with it were a player could accidentaly activate a dialogue more than one time when holding it down. But I’ll try to make it work on an update!

We love the doggies :D

Mostly thanks to Kenney for the assets!! It was a funny story to write :3

Mostly thanks to Kenney!!

Oh! This is amazing! 😭 I hope you like my game <3 ヾ(≧▽≦*)o

Solo por las ilustraciones el manual vale la pena y la maquetación es buena. Es interesante de leer y se juega fácil aunque el lore puede ser demasiado extenso en algunos trozos para explicarlo a los jugadores en una sola sesión. En general un buen juego, buen trabajo 👍

If you want you can DM it to my twitter :D it’s my same name in itchio

Thanks! I’ll get it fixed when I have some time. I would really love to see that booklet finished, I haven’t made one physical with this one.

My plans for this game is to expand it and change the game system to something closer to what I would want from this game. I will leave the Breathless version and launch an expanded one with the new system.

¡500 puntos ya es más de lo que hemos conseguido nosotros!

It is solvable, tho it can be hard at first. Just try rotating everything and maybe you’ll see a solution

It is hard. 3D space requires a lot of effort with UI and the limitations are strong

Thanks! :D It was such a difficult game to make but it was a lot of fun.

It is tricky! Even we had some difficulties but after some tweaking we got it good enough to be playable :b

It was a real challenge we wanted to try out :b

Fun concept and feels like a gameboy. The only issue I had is the movement of the character is a little bit weird: sometimes it stops and then continues walking if you hold the arrow key.

It was a challenge to put so many possible inputs inside the game. It might not be the most intuitive 😅

Best medieval sandbox out there. It just needs some more content and would be perfect. As with any sandbox it’s much better with friends!

Really cute with good gameplay and the bunnies are so funny to watch XD

It’s simple and feels good to play. The music is funny XD

Sure, I’ll try it!

Feels like an early prototype of XCOM :D amazing job!

Thanks! I’ve improved the game a little bit with scores if you want to give it a try :D

Gracias por jugar <3

Voy a intentar explicar lo mejor que pueda pero si alguna cosa no queda clara puedes preguntarme lo que necesites.

  • siempre que inicias el juego haz una acción de exploración y elije una localización para empezar. Alternativamente puedes colocar una primera localización y luego explorar si te resulta más cómodo.

  • puedes huir en cualquier momento y las cartas apiladas permanecen ahí. No hay límites para esto aunque lo normal es no huir de un enfrentamiento, puedes hacerlo si te resulta demasiado complicado o has tenido muy mala suerte.

  • al superar una localización las cartas apiladas vuelven al mazo y lo barajas de nuevo.

  • el castigo es una limitación más narrativa que le impones a tu penitente. Es una forma de hacer que cada partida sea diferente. Por ejemplo un penitente con el voto de castidad evitará crear lazos con las personas que encuentre o un penitente de los pies sangrantes caminará sin cesar, sin mirar atrás, y descalzo. Es una modificación narrativa más que mecánica aunque también puedes hacer que limite las acciones. Un penitente asceta será más propenso a donar todos sus tesoros a cambio de información que otros.

Espero que te sirva ✨

¡Gracias por el análisis! :D

Destaca lo personal que es la narrativa ¡Enhorabuena por hacerlo!

Gracias! Puta experiencia personal. He tenido esa clase de conversaciones 😸

¡Tal vez lo haga! Me haría ilusión tener más personajes para crear nuevas historias

Diálogos divertidísimos y una estética curiosa para un visual novel. Y además presenta personajes secundarios muy interesantes :D