This was really fun and creative. Some puzzles were really fun to solve, and flinging the dice around is just super satisfying. And it was especially cool once you started adding verticality to the game. It added a whole new dimension (literally) to the puzzle solving that I like a lot. I do think it's a little too trial and error based, trying over and over until you figure out what number you need to get to a specific place. But once you finally get a path carved out, it's super satisfying to see your plan come to fruition. Great Job.
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Dice of Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #334 | 3.913 | 3.913 |
Overall | #706 | 3.580 | 3.580 |
Enjoyment | #821 | 3.391 | 3.391 |
Presentation | #1415 | 3.435 | 3.435 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player "programs" a die in order to solve puzzles
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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