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Lunexi

6
Posts
1
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A member registered Jun 10, 2024 · View creator page →

Creator of

Recent community posts

Really cute and fun game to play. Loved the intro as well.


Didn't play for too long, but one thing I noticed (Played browser ver. on OperaGX)

While in dialogue you can move and skip text with movement keys (don't know if intended).

Would be interesting to see where does this game go. I assume the furthest you can go is after Ame gives you the clock, you can save only Shiori's relic.

One bug I found (I played browser ver. on OperaGX)

After leaving the bedroom and going back in you lose control of your character.

Pretty fun game. As I love Slay the Spire type games, I hope to play more of this.

One bug I found (I played browser version on OperaGX). Tested few times with both Faunas. 

After using item, you can use other items directly from the bag during the same combat. After using other item(s) your turn buttons appear even if enemy is rolling their attack, but you can't click those buttons.

Overall very cool game.

Using graph provided in game description, it seems if you're really unlucky with humanity learning technologies you're not able to win. Which is really unique and cool take on it.

It allows player to make plans according to rng. And if there were multiple technologies for specific prophecy, it would be fun to change plans accordingly.

I think there should be another button where player could manually save technologies to refer for another run. Especially if you plan to add way more options.

Also I think you should force player to read the prophecy before allowing to give technologies to humans.

HoloArchive v0.0.2

Played on various resolutions/fullscreen.

Settings: When changing any volume value, clicking on settings resets it to 50. Also if fullscreen is selected and changing resolution. Clicking on settings will reset to default screen size resolution

Would love to be able to go back from character selection screen to main menu.

Map: When hovering nodes, they are highlighter even after clearing other rooms.

When alt tabbing it auto scrolls upwards

When starting run selecting first node needs more effort to select.

Combat: I don't know if it was meant to be played without cursor, but unless you pause and resume mid combat, the cursor will stay there and after choosing to go to another combat room the cursor won't disappear. Also without seeing cursor, it's clunky to control facing direction.

If it was meant to be played with cursor, then there seems to be cursor inaccuracy. I had to keep it a bit to the left or below enemies depending on position.

Shop: I don't know if you're supposed to be able to buy only one item each or as many as you want, but it doesn't seem to stack and you can keep buying.

Also would be good to know what each upgrade does. Still don't know what echoing voices do (I assume range increase).

When enemies die to DoT they can still hit you.

Overall it's pretty good game and would love to see more, if you plan developing it.


Laptop

Windows 11 Pro

Processor: AMD Ryzen 5 3550H

RAM: 16GB

Graphics card: Nvidia GeForce GTX 1650

Thank you for the feedback!

For now there isn't an optimal ending since I plan to improve my writing first and add more zones, which would also include more members for specific zone.

Also plan to add minigames themed after most members as well.