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Lorekeeper [unfinished]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
References | #29 | 2.856 | 3.059 |
Theme | #33 | 2.636 | 2.824 |
Innovation | #37 | 2.362 | 2.529 |
Gameplay | #38 | 2.142 | 2.294 |
Ambience | #39 | 2.252 | 2.412 |
Overall | #39 | 2.450 | 2.624 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the concept behind the game, where Shiori has to go back in time to make sure the Advent members complete their escape from Justice so that the timeline is restored.
The character art is pretty! Good job!
The biggest issue I had was that Ame's dialogue took a long time to start. With her being mostly off-screen at the start it felt like the game had crashed. If possible minimize the moments where the player loses control of the character and "nothing" happens on screen.
I know you mentioned in the game page you may not continue this project, but I think it's a good idea and could be expanded into an interesting game with enough time.
Would be interesting to see where does this game go. I assume the furthest you can go is after Ame gives you the clock, you can save only Shiori's relic.
One bug I found (I played browser ver. on OperaGX)
After leaving the bedroom and going back in you lose control of your character.
Got stuck after meeting Ame and going back into the bedroom. Not sure if that is the intended end of demo.
You should be able to go back into the study, which is intended as a level select. I haven鈥檛 really made much past that other than the core concept though
My idea coming into the game jam only really had a story, but no gameplay, so the gameplay loop was really hastily thrown together at the end. I鈥檝e made drafts for the other members of advent, but I never managed to finalize them.
Joining late and juggling school really limited the time I was able to really work on it, so I hope I at least managed to convey the core of the story. Looking forward to taking what I鈥檝e learnt to the next jam!