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lvrenno

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A member registered Nov 16, 2023 · View creator page →

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Really cool concept, makes me feel like I'm actually a pilot and know what i'm doing lol. But being so close to actual programming makes the lack of QoL noticeable, especially pressing up to cycle command history. Also would love to have simple UI elements to show current resources and status. :) Good job!

UI Lindíssima, adoro esse estilo tv de tubo, e como cara do UI/UX também, fiquei babando e com vontade de aprender como vcs usaram esses efeitos! O jogo funciona muito bem como uma demo,  consigo imaginar uma versão com um sistema de adminstração de recursos mais completo, ou alguns mini-games de hacking. Parabéns!

The quality and quantity of art is impressive!
I don't know if I happened to "optimize the fun out of the game", but once I figured I had to collect keywords, I went through all the locations clicking everything and only then started to piece together the story. Which is a shame because I wanted to be invested in exploring organically. But its not a negative, I just wanted to make you aware of more anxious playstyles i guess lol.
Also, being able to bring up the blackboard anytime instead of changing locations would disrupt less the train of thought, and maybe players would have less trouble solving it :)
Great job

Gorgeous visually and musically, made me want to sync the notes I was picking with the background music. I Wish I could get the reference for the title, since "primavera" means spring in my language ;) gratz!

As an UI guy I hope to get to this level someday! I just wished I could use hotkeys to switch between tools :)

I think it actually takes a better artist to accomplish something with this level of simplicity than super elaborate artstyles, and you totally pulled it off! Great job on the animations too!

Ty for your words! I think I can say for everyone on the team that we gave it our best ;)