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Out Of PawnTrol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #196 | 4.226 | 4.226 |
Overall | #297 | 3.790 | 3.790 |
Fun | #479 | 3.581 | 3.581 |
Originality | #564 | 3.774 | 3.774 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You movement and attack are out of control of the user, and are randomally generated.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
What a solid entry! The art style is great, concept and mechanics also! Good job and there are some potentials in this game!
I don't know if I ever played a game like this! Amazing work with the visuals and although the cards were a little arcane in the beginning, the transparencies on the board really helped to tell me what's going on. This is a really solid entry, great work!
Really nice art and a very cool idea, but everything moved a bit slow and was far too easy to hold my interest for too long. I can see this being a really cool game if you expand on it though. Maybe give the player more cards every turn but they can't use them all? Maybe they have a limited deck they have to beat each level with? Maybe they can find cards by killing enemies or in boxes? It could be super fun to play around with! Looking forward to seeing more.
Very neat concept and well executed! Great graphics (reminds me of blackthornprod's style) and excellent music.
Minor gripes: gets a little slow to move around the board, and it seems like you can harvest hearts all you want, the strategy/challenge bit is a little loose. Enemy movements/health need to be a bit telegraphed.
Awesome. I am very impressed that you made all the assets yourself. Love the art, audio, and gameplay. Even though it is random, I still feel like I have enough choice to make a good decision. Well done :)
Nice game. My biggest issue was with the balance. It was very easy until I got to a level with a whole bunch of enemies and then I died very quickly. I like the chess enemies, since it's easy to understand how they move.
Really good! Amazing art style! Your art was incredible. It was easy but with some tweaking this could be a sellable game soon!
A bit too easy for my tast, but great idea!
I really like this concept! It's a fun mechanic having to manage and balance your controls each turn. Lots of polish for a 48-hour jam. Great job!
Really good idea and presentation. One of the best I playied so far
Being a big fan of Isaac, I definitely couldn't resist the charm of this game, too. At the moment there doesn't seem to be much threat from enemies and you can easily outsmart them, but damn that's a great submission! My favorite part is that you're free to choose 0, 1, 2 or all 3 moves in the same turn. It truly gives weight to players' decisions. I could exploit this by skipping infinite turns to get hearts, though. And it would be great if you could move freely when there are no more enemies on the screen. ;)
Really good idea for a game. I'll say that it get's a bit tedious waiting for the right moves in the long run though. Maybe you could make movement free when all enemies are dead, and also make sure you'll always get at least one attack pattern and one move pattern per turn. Really liked the chess inspiration in the patterns and the enemies' movement, it felt very intuitive. Oh and also, the bats don't show how much health they have, but the tombstone looking enemy did - I wished they all had a visual indication when they lost health. All this is to say I liked the game. Well executed. Well done.
This is really amazing! Great art sound and concept!
I did find a bug though that you should probably fix, you can end your turn after the level is complete as many times as you want and thus can get lots of health for free
This was well executed dungeon crawl with great art and music! Much likes!
Nice art, music and gameplay! I had a lot of fun playing it.
The sudden increase in challenge towards the end was a bit extreme, but manageable.
Would love to see this as fully realised game. Nice job!
It was fun playing your game! i like the game play. If you like this idea, keep working on it! Awesome job submitting a challenging game to this jam and i hope you improved your game making skills :) If you have time, please check out my game :D
The artstyle reminds me a lot of Ed McMillen's work (in a good way). I think it might've worked a bit better with crafted puzzles rather than random card draws, but hey for a gamejam it's totally awesome! It was nice figuring out the different enemie behaviours and predict their next moves. The heat token is a bit OP, because you can just farm hearts on a cleared floor by hitting the end round button.
Definitely one of this jam's gems! Hope to see you in the top 20 video :)
Nice game! Music, art, gameplay! Really good job!
One suggestion is to have free movement when you beat all enemies.
Music feels great and sets the mood, art is very strong and enjoyable to look at. Sadly, I like the concept, but it isn't that well executed, and overall feels unfinished. The gameplay would also have been difficult to figure out without the instructions, but hey, it's a jam game, so as long as you had fun and learned something new, it's all good :D
First off, music and art are very professional. Really cool concept, however I did feel as though the game design was a little unfinished. I think to improve it there needs to me more constraints, such as a limit on the number of cards used per level, or only being able to pick one card at a time. Gameplay would have been difficult to figure out without the useful instructions underneath the game.
I thought it was really cool and clever that enemy movement is inspired by chess pieces. I played the game to completion. A win screen would be cool, but I understand with time constraints why it probably isn't there.