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M33sie

12
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A member registered Dec 04, 2019 · View creator page →

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Very nice job! The characters are really cute and it fits the theme well :)

Two small points of feedback would be:

-Animate the water, just one extra frame can go a long way to make it look more like... well, water!

-Add some kind of visual feedback upon picking up items. A whole inventory may be overkill, but some kind of icon appearing for a few seconds could help for accessibility, or just people who play muted. It would particularly make the fishing game more satisfying. Because it is not explained how to beat the fishing minigame, one could assume they failed because either way no feedback is given.

Well done overall though guys!

Quite an impressive job, considering it was done in only two weeks! It ain't easy to do tilesets, sprites, animations and all that next to programming, so you should be proud! I've got three points of feedback, and I also agree with the other comments' feedback:

-The y-sorting pivot of the trees seems to be on the high side. In other words, you can go up quite far before the tree is rendered in front of the player.

-It's always nice to try to make the UI of a pixel art game pixel art too. You'd be surprised how much that can do for your game in terms of polish!

-Maybe it would be nice to add a sword to the shop, make that cheaper than the bow but make the bow even more expensive.

Good job overall!

Very cute! Any issues I had have already been posted by others, so I'll just emphasize that I really like the feel - the nice visuals with animated grass, falling leaves and an adorable character, and very nice music! Well done :)

Good stuff! I'm always a fan of games utilizing few colors and using those colors to convey information. I noticed your jumps get reset when you fall along a wall, so on a vertical wall you could basically "climb" it. Controls and movement were very snappy

Thanks a lot! The merchant bug might be because you can't talk to the merchant until all balloons and birds are dealt with (not 100% intended behaviour, I'd like to at least have this be clearer for the player haha).  We really appreciate the compliments and I really agree about the rocks, one of the things we're planning to change is how it is almost not worth it to push rocks off because it takes so long. And the cursor is high on the list as well :) 

Beautiful lighting and art, very well done! The only minor issue I noticed is that I felt that the fly flies just a tad too low for the bow to hit it sometimes when following you.

This was probably the game I spent the most time with! I agree with every point Verburner made, although for me upgrades randomly got bugged, so the first few damage upgrades all gave me 5 and then at some point I was at 1200 :P

It also happened to other stats as well, like bullet size and shot delay.

However, despite that I'm really impressed with what you made in one week, hats off man :)

I watched as one of the programmers of our team played this game, and when I saw that Mucken do the macarena I lost it. Awesome job, guys :)

Lovely game with nice art and nice music! The movement felt a little unresponsive, probably because Bob accelerates a bit slow. Also, I gave up my first run after finding the key because I couldn't find where to go, only on my second run did I try to climb up the trees. I think it could have been a bit clearer that climbing is possible, but other than those 2 points I like it so far :)

Thank you! We understand it's a tad too difficult and we're definitely planning on improving the balance after the voting period. If you ever give it another go, I recommend clearing the island of rocks between levels (they don't get removed, oops) and focusing on the air balloons & birds rather than shoving rocks off the island.

The animations are very satisfying and the atmosphere and sounds fit very nicely within the cyberpunk theme, and the dialogue is well written in my opinion. Nice work!

Very nice! The platforming section felt a bit too hard but the DDR section was obviously awesome :D