really tight gameplay, and very creative use of unicode! honestly this would be really fun to play for a few minutes while commuting or something.
maaruska
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really fun concept! reminds me a lot of the watergirl and lavaboy games. the character animations are really cute!
gameplay is fun but the platforming can sometimes feel not so responsive (probably due to a lack of coyote time or sth along those lines). Other than that the vibes are there and the addition of the jumping mechanic as well as the ending fight makes sure the game ends on a high note!
really impressive for 48 hours, damn!
the premise is intriguing and couples well with the ominious bells of the main menu ambience. graphics are simple and "crude" but they fit the vibe really well. I loved seeing swords everywhere as enemies, platforms etc... really funny worldbuilding xd
a pause menu or window resizing would even further elevate the experience :3
Hello, thanks for playing! Really sorry that you couldn't make your way to the second friend :(
We have been discussing the possibility of remaking it to be nicer / more chill to play instead of rage-inducing XD but no promises
It's always a joy to see how others play the game, so thank you for your kind words and your video!
there is a link on the jam page itself! this should also work> https://discord.com/invite/2tCBewHqhA
Heyo! much like other jams, you have 48 hours to create a piece of creative expression. In mehu jam specifically, you don't actually have to make a game! If you are a composer you could make a soundtrack - audioscape - foley etc of an imaginary game or a game that exists, or just music on its own.
Alternatively, you could find collaborators and make a game together with others!
The discord server has a channel for introducing yourself and teaming up. The opening ceremony / theme reveal will be held there, so you definitely should join if you haven't already.
There is also a channel listing resources / suggestions for newcomers with links to beginner-friendly / no-code / low-code game engines, music making tools etc...
Feel free to ask if you have any other questions!
Hello! And yes of course, everyone is welcome to join, regardless of experience. Everyone began with no experience and there is no shame in it!
You should join our discord serverif you haven't already... there you could introduce yourself and team up with others! And/or you can choose a low-code or no-code game engine like these examples (in no particular order):
bitsy, bipsi & friends (2D)
“~ a little engine for little games, worlds, and stories ~”
construct 3 (2D, web)
uses events & pre-made behaviour systems
gamemaker (2D)
has drag & drop behaviours kinda similar to construct. it also has the benefit of having pretty much every functionality you need built into it
It was a strange experience for me too. My body was merely a vessel, converting the divine vision granted to me into a web-playable experience. I actually really enjoyed working on it and am already working on improvements and more content, maybe even get a steam release down the line if the project grows bigger, so stay tuned!
Thank you for playing again!
This was the first thing I saw when I woke up and you gave me a good laugh to start the day, thank you for your lovely comment!
The golden path between cheese and parasite is a narrow one I admit. TBH I was just making nibbling cheese on my own and then realised godot wild jam was going on so just submitted it to see what happens, so you are totally valid in your assumption of my cheese pungence.
I'm glad the game has left an impression on you! I hope therapy will be enough.
See you next jam!
Thank you for playing! One friend put it as it made them feel like "an old rat exploring their enrichment enclosure" and I think that sums it up quite well. I really enjoyed making nibbling cheese 1, so it is highly likely that there will be a fuller game very soon. I'm still working on the game and have updated the main menu as well as added a new feature: you can now choose your cheese colour:
update of everything i've added until then will go live when the rating perioid ends :3
I like the concept of jumping between hosts while also fighting the oncoming enemies. The 1-2 buttons to attack is a really weird design choice as It is a very unusual and uncomfortable move to make while also trying to use WASD and mouse... could it have been left and right click on a mouse instead? I feel like I'm missing something, but a great first participation!
interesting parasite-based turn based strategy. unfortunately it is a very hostile experience. The font is barely legible and the UI hopping around with no clear marking of what is interactible and what isn't making the gameplay really rocky. I'm not sure how the actions I'm taking affect the world (like the parasites, what buffs / debuffs do I get from them?)
Pretty cool concept though! I'd love to try it again if there is ever a post-jam update adressing the issues
interesting parasite-based turn based strategy. unfortunately it is a very hostile experience. The font is barely legible and the UI hopping around with no clear marking of what is interactible and what isn't making the gameplay really rocky. I'm not sure how the actions I'm taking affect the world (like the parasites, what buffs / debuffs do I get from them?)
Pretty cool concept though! I'd love to try it again if there is ever a post-jam update adressing the issues
short & a bit confusing experience about correctly handling the eggs we harvest from a flesh wall. Really interesting concept! I had a little trouble with the controls and encountered a bug where an egg was stuck to my hand and I couldn't get rid of it :o It reminds me of Mike Klubnika's games with the camera angle switches and the crunchy claustrophibic environment
I wanted more to happen but I only had about 8-10 hours to work on the project, and I'm very new to Godot and still haven't figured out collision detection. I initially wanted it so that you can load and shoot the gun and it would have been a speedrun-type of game with the clock on the table, but here we are! It was fun to make, hope you enjoy playing with clock cup gun magazine bullet :3