A town must be protected from approaching monsters. Select the hero of your choice, level them up, acquire powers, and cleanse the world from evil creatures.
Game current features:
-4 playable characters with different starter stats
-15 in-game upgrades
-6 permanent upgrades
-A saving system that allows you to continue your game in the next session and carry on for the following game updates
-And much more that It's yours to discover
Mab0r0shi created the core gameplay for the OpenGameArt's Summer Game Jam 2022, and still working on it as a solo developer.
Feel free to PLAY, share, and leave your feedback.
Game Link: https://mab0r0shi.itch.io/slimemasters
Enjoy,
Mab0r0shi
Mab0r0shi
Creator of
Recent community posts
Heyyyy Thanks for playing the game .Btw i somehow found you on youtube and whatched your videos and your accent kinda sold your location ahah. as we come from the same place i decided to follow you here of course and I'm really glad you came by and try the game.
Thanks for the suggestion, Yes as you said, we packed with the starter content, Yes it would have been better to remove it from the game before packing XD just ddnt think about that since we literally fixed bugs and tweaked stuff till the last minute. I would like to talk to you on discord too, if possible. ( can we even post discord link here ? )
I will lookat your link, it should help event if we packed with U5 and have some differences.
-For your first suggestion, there is already an Exp bar. It is at the very top, the color isn't that flashy tho and I'm not sure if its the right color but ill surely change it a bit in the future patch.
-The +1 max HP, True, a hp+1 would be more straightforward for the player.
-About the permanent upgrades, i had some friends who played and it took them 2 or 3 games to reach 5000+ ( it double once you pick one ) but i agree, maybe it would be more suitable to be lower
We really appreciate your comment and thanks again :)
Hi there,
I am Mab0r0shi, one of the developers of Slime Masters; a hyper casual shoot 'em up game
made in Unreal Engine by a small team of 4 students.
The game was made for the OpenGameArt's Summer Game Jam 2022. It took us about 3 weeks to complete (and still under development).
We would appreciate you playing the game and giving us feedback.
Link to download the game: https://mab0r0shi.itch.io/slime-masters
Thanks!
I'm glad you had fun! Yes, some upgrades are better than others. We would have loved to add more content like a second character and more variety of slimes but with the limited time remaining before the due date we could not.
Still, we are proud of the result. :)
Thanks for playing and for the feedback.
Bonne ambiance, la musique est correct aussi mais les contrôles sont à retravailler.
Je me suis plus battu avec les contrôle et la camera que les mobs.
Avoir une possibilité de choisir entre une manette et une sourie des le début serrait bien.
Contrôle a la sourie qui Slash dans la direction de celle si meme étant dans le dos du personnage
(le perso tourne sur lui meme et slash)
Je n'est pas trouvé l'utilité des critaux sauf que jai remarquer que de mourir en fait perdre.. cest comme des vies ?
Je n'est pas trouvé de bold mode, meme en sachant quil y en avait un (surement dans un text quelque part).
je suis mort qu'une fois et cetait au boss final.
L'experience etait bien sauf pour les points mentionés plus haut et grosse déception de voir qu'apres le boss, il y a rien qui ce passe, jassume que cest qu'un bug.
Sometimes the bushes hitbox block the character sometimes not.
I had a terrible lag throughout my gameplay, felt like 20 fps.
The flickering of the meshes that collide with each other and fight for which one will be on top is everywhere.
I know you used Vezmo's shooting template for your character, that is why shooting does not feel right most of the time, especially for the range of the gun.
The cam does not always follow the character.
I played for about 30 min and I could not have fun because of the FPS drop and the shooting issue, sorry.
The unbuild light, the visible trigger box, the 4or 8k texture that trop the fps and the use of plain that was not connected properly with the terrain and transparent from the back.
the "game" really feel unfinish.
The furthest i could go is at the big door or at some kind of platform that i could access with a hole in the ground where meshes were not properly placed.