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Ye Olde Gunslinger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | Was this game satisfying to play or did it bring you joy? | #58 | 3.769 | 3.769 |
Overall | #103 | 3.369 | 3.369 |
AUDIO | Did this game have great music or sound design? | #108 | 3.231 | 3.231 |
VISUAL | Did this game have nice graphics, art or design? | #112 | 3.538 | 3.538 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #132 | 3.154 | 3.154 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #135 | 3.154 | 3.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I think this was an interesting premise for a game, and I liked all of the different spells you managed to get in here. I think some audio and visual feedback would go a long way for game feel. Especially with the base shot, any kind of impact sound/effect would feel really good when the basic bullet hits an enemy. Even a damage flash on the enemy would maybe feel nice.
Regardless, I really like this game and it's a very unique idea.
I think this was an interesting premise for a game, and I liked all of the different spells you managed to get in here. I think some audio and visual feedback would go a long way for game feel. Especially with the base shot, any kind of impact sound/effect would feel really good when the basic bullet hits an enemy. Even a damage flash on the enemy would maybe feel nice.
Regardless, I really like this game and it's a very unique idea.
I really liked this game, art is really nice especially paired with all the little animations. Sounds and music are fitting, though would like to have a sound for killing an enemy. I like that each enemy behaves completely differently, so you have to learn what they do to best react to the level. The game controls smooth, I'd consider moving pickup to maybe E, but that's just me. I did feel myself defaulting to specific ammos because it was hard to remember all of them, and a few seemed way better, ie. the triple ice shot, and the huge explosion. Maybe a little name above the ammo bar saying what the current one is. Also the HP sprite was sorta hard to discern how many hits I actually had left, but that didnt really matter because there wasnt anything to do about that. Other than that, some more variety in level layout would be cool, like different starting locations / obstacles etc. It was still really fun, got to level 52 for my best run, that all slime room caught me off guard cause I didnt use a powerful ammo first :C. Well done on your game, and I think it has alotta potential for even more stuff!
Thanks for the feedback!
Also, congrats on the high score! Mine is only 49
Difficult, but I enjoyed it! The art looks good and fits the gameplay. I would have liked some visual/audio feedback when damaged, and maybe a reticule to show where I'm aiming, but the core loop is really fun.
Very nice game! It was actually pretty difficult, it took me quite a while to beat a level, but that's okay! I think the one thing I didn't really like was how there is no pain indication, like I didn't know if I ended up getting hit or not. But other that, I like the artstyle and the different enemy AIs you made! Good job!
Really nice game, enjoyed playing it. It's quite difficult, but these kinds of games are supposed to be so it's balanced pretty well. As it was already said below in other comments it would be really good to give a player a few seconds when entering a new room, most of the times I took damage was upon entering because I was instantly bombarded by attacks.
Great job! :)
I enjoyed it.
Pretty difficult.
yeah I agree with Keyur about having a transition screen after death. Actually having a transition screen between levels, or a “3 2 1 GO” kind of overlay before the action starts? Give the player a second to orient themselves…
Reminds me of playing ROBOTRON 2048 back on the Atarii
Fun game. Nice art and good enemy variety.
Player health isn't very clear and it's also not clear when you're losing health. Maybe try adding some effects on taking damage (like some screen shake, transparent red overlay, etc). Also better to make a game over screen or a death animation/effect because the ending feels very abrupt when it just switches back to main menu.
it's really fun, i liked the gameplay. the art style is nice too. maybe the room could have interactive objects?
The game reminded me of something about the ETG style and feel of the game.
Reached section 4 and died
Music and art do not get boring and look concise
Thanks for the compliments!
Hey! This game was really nice, I had a lot of fun! Thanks for making it ^_^ The different spells were cool and actually helpful, and the reload time was nice because it made the game a nice balance between evading bullets and doing precision shots yourselves. It is not just you going guns blazing. On the gameplay side, the one feedback I could give is that you have no time to prepare at all when you enter a new room. It happened to me a few times that I was low on health and was instantly killed when I entered a new room. I guess this feels a bit unfair :/ Otherwise, I would have really liked a menu or something. Right now I had no idea how to close the game, except for ctrl+alt+delete and close it.
Anyway, thanks again for making ye olde gunslinger. I had a lot of fun ^^ Hopefully my thoughts are somewhat helpful to you!
Thanks for the feedback, I really appreciate it! I, uh.. forgot to add a pause menu... I feel like I always do lol
Love the art! The menu logo is really cool and the music is super cool too. Really fits the game and I like that it changes but still flows together between the fighting music and the non-fighting music
Thanks so much! I appreciate the comment on the adaptive music, I wasn't sure if I made the right move or not.
Really cool game! I loved how consistent the art felt, and how well the animation style fits the low resolution. The music was also nice, and the I was always curious to see what my next spell would do. Nice work!
Thanks! I appreciate it!
I am died in section 5. Nice mechanics.