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Princess Madelyn

10
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16
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A member registered Jul 03, 2017 · View creator page →

Creator of

Recent community posts

Yes, it is. Development has not been as steady or consistant as I'd like for multiple reasons ranging from distressingly mundane (I have a full-time job that isn't this or any other creative project) to the deeply personal, but I still have every intention to continue seeing the project to fruition.

That being said, one thing you must understand is that the tool available for download on this page is not and will never be the entire dungeon-crawler maker. It is solely for creating dungeon layouts that will be transferable to the maker itself, when the day finally arrives that I can post that for people to use.

Please understand.

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But having something like this happen? Did you intend this? (please forgive my initial harshness, I forgot the 48-hour time limit)

I like the idea behind this game! Unfortunately, even after I got the hang of the mechanics, it was still tough getting the rhtythm down enough to maneuver well, and I had no clue what determined my velocity when jumping

collision in general is busted and it seems to be impossible (or at least not very clear) to get both characters on a platform. Also, nothing stops you from switching between characters mid-rope swing, which makes for some wild positioning shenanigans.

neat idea, but very awkward controls. not helping, I got one of them clipped into the floor trying to get on the first platform

interesting idea, but the lack of feedback for what a player is linked to made it confusing as to whether the game even worked

it's very disjointing to control both ends at the same time, which wouldn't be a problem, except there appears to be no speed cap and the physics are... wonky is a good word. it's extremely easy to go too fast and go careening off the level, without so much as a chance to read the flavor text.

what do you even do...? 

Very cute game! Bit of a merciless RNG though...