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Maroun Baydoun

33
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1
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5
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A member registered Mar 12, 2023 · View creator page →

Creator of

Recent community posts

Great submission.  Loved the graphics. 

I found the arrow in the bottom right corner a bit confusing. I assumed it rotates the camera because it is placed right below the zoom in/out buttons.

A fun concept.  Great graphics.

Fun entry. Loved the visuals and sound atmosphere.

Thank you for trying the game and leaving feedback. 


Unfortunately, I had to cut a lot of features, but I'll keep developing the game in the future.

I pushed a new Windows build. I'd appreciate it if you could give it another try 

Once I click on "Play", the container drops, but then nothing happens. The music keeps playing and eventually the whole browser freezes. I've tried it on multiple browsers.  


I'll try the downloadable version.

Thank you very much for the quick reply!

The web build doesn't seem to work, unfortunately. It completely freezes.

I tried playing the web version, but somehow the mouse is not usable in that version, so I wasn't able to navigate the main menu to start the game.

Neat graphics and overall atmosphere.

Thank you for playing and for the nice feedback.

I plan to update the game in the future.

A nice interpretation of the theme. I liked the Metroidvania elements in the gameplay. I feel like I want to know what's the backstory of the character.

Thank you for giving the game a try.  The current version doesn't implement upgrades or increasing the board size, unfortunately. It's definitely something I want to implement in the future.

Thank you for pointing this out.  Apparently I made a mistake when uploading the Windows build. Trying to figure out if I can fix it somehow.

My Windows build for my submitted game is apparently broken. I am a macOS user and couldn't test the Windows build before submitting it. 

Am I allowed to re-upload the Windows version of the game, so that more people can rate it?

What's your operating system?

Stamina management can be a fun mechanic. But to make it fair, I think enemies need to be limited in their movement is a similar way as well.

Hey,

Actually, I completely missed that there's a run button. I think the run speed is great. But it makes me wonder, is a run button really needed? Or should the character move at the run speed by default? In what cases would the player need to move slower?

Thank you for playing and for the feedback :)

A great entry. I like the visuals, especially how the asteroids are rendered.

A creative idea that fits the theme of the jam.  

I suggest you change the colours of the UI elements in the hud on the rid side. They give the impression they are disabled, even though they're not.

I like the soothing music and the infinite combinations afforded by the tiles. A great fit for the jam's theme.

Thank you for giving the game a try :)

I like the retro music and the visuals. 

I think the character could move a bit faster to make traversing the map more fun.  Perhaps you could also make the enemies spawn off-camera and then move towards the player instead of appearing out of thin air in front of the player. 

With the right power-ups, this could turn into an addictive game loop.

I like the visuals and the general mood this game sets.

I suggest making the battle system a bit more interactive as not to turn this into a series of quick time events.

Kudos for creating a 2-player game.  I liked the collectibles that can hinder the other player.

It would be helpful if you added more explanation for the game mechanics (switching tracks etc.)

I think adding a more upbeat soundtrack and a greater movement freedom for the satellite would make this a more fun game.

It's not clear what the main mechanic is since the game is not completed, but I guess you were going for a farming simulator, perhaps. It would be great if you could explain your vision for the game and what you wanted to achieve.

Thank you!

I like your creative take on the block destroying game genre.


I can easily see this developing into an addictive mobile game.

Thank you!

Thank you for the feedback.


Could you perhaps elaborate a bit further what you meant by "animated obstacle"?

Thank you for the valuable feedback. 


I was definitely planning on adding music and sound effects but ran out of time and didn't want to add it last minute since this was my first time using Defold. 
I like the idea of adding gamepad/joystick controls. I ultimately want to add touch controls as well. 

Your suggestions around implementing a camera system gave me great ideas about how to develop the concept, even further :)