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Massassen

15
Posts
1
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A member registered Apr 19, 2020 · View creator page →

Creator of

Recent community posts

thanks for the feedback! i did make an outline shader but this was my first time doing 3d and i encoutered so many bugs and outdated code so had to move on. and i also want the movable objects to be more defined like you see in cartoons. where all the objects that are interactable pop out a bit more. the style is more of a constraint (i do not know how to model) everything is a square or a sprite :P

but im definetly continuing this project! first thing is trying out new ways to move objects. either something like gangbeasts or just move them with the mouse. and i definetly need to replay the witness for inspiration!

really unintuitive selecting and unselecting, was more of a hassle than it should be. and scaling difficulty was a bit of a boring take on the theme but cool style!

cool concept, but i couldnt figure out why it only worked to scale sometimes

got stuck really quick, cool concept but the movement was a bit janky

really fun but was a bug where the asteroid was invisible

cool idea the theme dosent really fit but still a polished game. when i spam click i do more damage than when i drag the cursos btw

really polished style!

really cool! levels got difficult quickly but was fun

cool game! cats for the win <3

really enjoyed this, would like it if the camera moved up when i placed alot of building

cool art style, and really challanging to get the hang off!

was a fun little quick game but could use more powerups!

really cool game, dont really see the theme from the little amount i tested. but the style is really polished!

Dident get what i was suposed to do with the alien after clearing the path and feeding him

Hope you liked my game <3