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Purrspective's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #727 | 3.889 | 3.889 |
Style | #854 | 3.944 | 3.944 |
Overall | #1577 | 3.463 | 3.463 |
Enjoyment | #3981 | 2.556 | 2.556 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the character can scale objects up and down to move them around or use them to climb up the buildings
Development Time
96 hours
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Comments
I would like like to sing a very special praise to your game. I am an avid enjoyed of "Directionless" puzzle games. This had a similar feeling to the witness in a way. The first moment I scaled a box up and saw a walkway was such a great explorative feeling! There is a lot that could be improved upon, but as an idea and simple execution I think you did great.
- Wonderful job leveraging what I'm assuming is your preferred art style to have 2D assets in a 3D world. I would like to see some more definition to objects you can scale, even if it is subtle.
- Knowing when an object is selected would be great. I would have just looked up a quick outline tutorial and added that when selecting an object.
- Having the object magically follow you was a bit weird. I would have preferred to push the objects at any time if they are small enough.
- Hard to nail down in a time constraint but having a specific puzzle mechanic hidden around the map would be good. Going back to the witness, the core mechanic is hidden around the entire map and there is nowhere you can really go without having a puzzle there. That adds a lot to be able to have a puzzle game without direction
thanks for the feedback! i did make an outline shader but this was my first time doing 3d and i encoutered so many bugs and outdated code so had to move on. and i also want the movable objects to be more defined like you see in cartoons. where all the objects that are interactable pop out a bit more. the style is more of a constraint (i do not know how to model) everything is a square or a sprite :P
but im definetly continuing this project! first thing is trying out new ways to move objects. either something like gangbeasts or just move them with the mouse. and i definetly need to replay the witness for inspiration!
Graphics look great, I lack sound, music and i dont really know where to go or what to do. Good job. :)
Really cool concept and love the art style!
I like the art style, but i had some real trouble with dragging the objects.
I like the art style, and the gameplay idea is fun. But I have no idea where to go, and the physics engine seem not to like the scaling of objects. Overall a fun idea, and with a bit more work I am sure this can become a super great game.
The idea is really fun, but it feels a little bit like you overscoped there, and now the game feels unfinished (Which is totally fine for a game jam, of course!) The static camera feels, well... static and makes it a little bit hard to navigate. The lack of sound also makes the game feel creepy almost.
On the other hand, I really like the hand drawn design! It looks awesome!
Love the artsyle! the drag is a bit weird sometimes and its hard to position something for a jump. Overal love the game!
I like the visuals and the fact that you can shrink the box and make it jump around with you or enlarge a car. I would love to have more objects to interact with, but overall, the demo is interesting
Really cool concept! Love the sketchy style/2.5D and I could see this being polished up and put out as a proper game! Great job :D
I like the sketchy style of the visuals.
i love the 2.5D style of the game. The 3d movement is a lil jank but otherwise this was an enjoyable experience!