I would like like to sing a very special praise to your game. I am an avid enjoyed of "Directionless" puzzle games. This had a similar feeling to the witness in a way. The first moment I scaled a box up and saw a walkway was such a great explorative feeling! There is a lot that could be improved upon, but as an idea and simple execution I think you did great.
- Wonderful job leveraging what I'm assuming is your preferred art style to have 2D assets in a 3D world. I would like to see some more definition to objects you can scale, even if it is subtle.
- Knowing when an object is selected would be great. I would have just looked up a quick outline tutorial and added that when selecting an object.
- Having the object magically follow you was a bit weird. I would have preferred to push the objects at any time if they are small enough.
- Hard to nail down in a time constraint but having a specific puzzle mechanic hidden around the map would be good. Going back to the witness, the core mechanic is hidden around the entire map and there is nowhere you can really go without having a puzzle there. That adds a lot to be able to have a puzzle game without direction
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