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Scale To Build's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2931 | 2.886 | 2.886 |
Overall | #3981 | 2.735 | 2.735 |
Creativity | #4126 | 2.784 | 2.784 |
Style | #4563 | 2.534 | 2.534 |
Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can scale tetronimoes up or down to better fit.
Development Time
48 hours
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Comments
Cool twist, I like Tetris a lot so this was especially fun for me :D
Fun! Thought the sizing mechanic was well balanced and added a lot of depth.
Nice idea! Taking an established game and extending it with a twist is always amazing!
Nice twist to tetris, well done!
That was good fun!
I like the direction. I think it would be cool to have a few more features related to the scaling mechanic to further set it apart from regular Tetris. But it was definitely fun!
Fun game, but the controls were cumbersome (space/ctrl/shift etc, felt hard to memorise)
I thought it's the standard tetris controls with just one more button?
Oh maybe! Sorry, I guess I'm more used to playing Tetris on a controller of some sort. Still had a lot of fun with it though
It's missing some standard tetris features like holding down the button and ghost pieces, but it's a neat twist on the formula. Having a limited number of scale changes is a smart way to keep the game from being too punishing.
Simple but adds a new dimension to tetris, cool idea.
Cool twist on Tetris to fit the theme! I think as an idea it works, and forces you to think about the game in another way.
really makes you think. I enjoyed it but would have loved to rotate with the up arrow. otherwise this was pretty good
really makes you think. I enjoyed it but would have loved to rotate with the up arrow. otherwise this was pretty good
A unique idea that you can scale up the blocks of Tetris. This can really give diverse dynamics on the game!
Mechanics are a bit wonky, apparently scaling is connected to amount of blocks put down? also it could be smoothed, some quality features like holding left to keep it going left for example, also honestly scaling here is not an important mechanic to win, so it’s just Tetris with some blocks a bit bigger.
I do like the concept, and for 48 hours, this is not a bad execution! nice entry
You can see how much you can scale at the bottom of the screens, and the bar next to fills a bit with every new shape, when it's full you gain another "scale".
In the beginning it's not needed to scale all the time, but at the higher levels it is crucial to carefully think about which blocks to scale and which not
holy, sorry I didn’t realize the comment sounded so harsh, must have been 3 am for me when I wrote it lol. MHM I love the concept and it really gets complicated as it’s not the normal tetris I am used to, A lot of weird shapes come from those big Tetris blocks which makes it challenging, good job <3
Oh no worries, I didn't think your comment was harsh.
I was just trying to explain it. And I definitely agree some more QOL features would have been better
Really cool tetris variation!
Got a high score of exactly 10000
its hard to think while they scale, but was really well done! keep the good work!
awesome idea haha
A really good take on a classic, good job!
I’m suspicious to rate this game ’couse I love Tetris a lot. Tetris is one of most simple games ever made, but every day many people can make new versions of it, and you made a great, congrats.
Seems like twice the sice means twice as difficult as well! :D Very interesting how this small tweak to this classic made it become like a different game really. Great entry - enjoyed it!